added: camera framework for camera settings, camera settings change for grapple button #2
@@ -62,7 +62,7 @@
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{
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"name": "Grapple",
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"type": "Button",
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"id": "00393a1c-cfdb-46f8-8e02-552382b53236",
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"id": "e0a48394-3128-4596-9b75-5dd3e82d3315",
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"expectedControlType": "",
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"processors": "",
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"interactions": "",
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@@ -169,17 +169,6 @@
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "0aec47c4-b519-4001-9408-a49abe218bd8",
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"path": "",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Lock-On",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "c9d67b81-b640-4a64-9b31-f92c927c8345",
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@@ -191,50 +180,6 @@
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "89e90b8f-c830-4d10-9046-c1db1ef970d0",
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"path": "",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Cancel Lock-On",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "One Modifier",
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"id": "cd93e290-6f16-49c1-af36-9d3eaedeb8a2",
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"path": "OneModifier",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Cancel Lock-On",
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"isComposite": true,
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"isPartOfComposite": false
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},
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{
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"name": "modifier",
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"id": "8713a052-f2c4-439a-acae-f845a5654819",
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"path": "",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Cancel Lock-On",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "binding",
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"id": "013863ac-050d-4d7f-a36c-bce06827ad17",
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"path": "",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Cancel Lock-On",
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"isComposite": false,
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"isPartOfComposite": true
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},
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{
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"name": "",
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"id": "84c3f849-8d7f-40ea-8c6c-4b5af0d9addd",
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@@ -248,7 +193,18 @@
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},
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{
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"name": "",
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"id": "3c93b098-1bd2-42c6-90d6-3eea7694acd0",
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"id": "88d7eb5e-771c-4c79-a692-521032759ba7",
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"path": "",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Grapple",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"name": "",
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"id": "0c543052-3c80-432e-a34b-8fcb9267028a",
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"path": "<Gamepad>/rightTrigger",
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"interactions": "",
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"processors": "",
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@@ -152,7 +152,7 @@ namespace ParadoxNotion.Design
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}
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||||
|
||||
///<summary>Override to implement GUI. Return the modified instance at the end.</summary>
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abstract public T OnGUI(GUIContent content, T instance);
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abstract public T OnGUI(GUIContent content, T _instance);
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}
|
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|
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///<summary>The default object drawer implementation able to inspect most types</summary>
|
||||
@@ -165,8 +165,8 @@ namespace ParadoxNotion.Design
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||||
this.objectType = objectType;
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}
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public override object OnGUI(GUIContent content, object instance) {
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return EditorUtils.DrawEditorFieldDirect(content, instance, objectType, info);
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public override object OnGUI(GUIContent content, object _instance) {
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return EditorUtils.DrawEditorFieldDirect(content, _instance, objectType, info);
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}
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}
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@@ -2644,7 +2644,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 330585543}
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serializedVersion: 2
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m_LocalRotation: {x: 0.11558351, y: 0.00000003563248, z: -0.000000004146316, w: 0.99329776}
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m_LocalRotation: {x: 0.039987642, y: -0.0000000031281908, z: 1.251891e-10, w: 0.99920017}
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m_LocalPosition: {x: 1.503913, y: 2.0657892, z: -6.8609486}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -2840,6 +2840,7 @@ GameObject:
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- component: {fileID: 402424911}
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- component: {fileID: 402424910}
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- component: {fileID: 402424908}
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- component: {fileID: 402424912}
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m_Layer: 0
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m_Name: Cinemachine
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m_TagString: Untagged
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@@ -2898,7 +2899,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 402424904}
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serializedVersion: 2
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m_LocalRotation: {x: 0.115583494, y: 0.000000035632475, z: -0.000000004146315, w: 0.99329776}
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m_LocalRotation: {x: 0.039987642, y: -0.0000000031281908, z: 1.2518941e-10, w: 0.99920017}
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m_LocalPosition: {x: 1.503913, y: 2.0657892, z: -6.8609486}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -3069,13 +3070,25 @@ MonoBehaviour:
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Size: {x: 0.8, y: 0.8}
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Offset: {x: 0, y: 0}
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CenterOnActivate: 1
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TargetOffset: {x: 0, y: 0, z: 0}
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TargetOffset: {x: 0, y: 1, z: 0}
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Damping: {x: 0.5, y: 0.5}
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Lookahead:
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Enabled: 0
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Time: 0
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Smoothing: 0
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IgnoreY: 0
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--- !u!114 &402424912
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 402424904}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c032a18b0b0c1da4092bfc365c6e4aad, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &410087039
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GameObject:
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m_ObjectHideFlags: 0
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@@ -6716,7 +6729,9 @@ MonoBehaviour:
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|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"},"forwardRay":{"_propertyPath":"PlayerMovement.forwardRay","_name":"forwardRay","_id":"a2506ca5-1b47-4820-9921-3ff4ecc18564","$type":"NodeCanvas.Framework.Variable`1[[UnityEngine.RaycastHit,
|
||||
UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]"},"airJumpsRemaining":{"_name":"airJumpsRemaining","_id":"23f0ddc0-c4e8-462f-a7e0-fdd8e818d08d","$type":"NodeCanvas.Framework.Variable`1[[System.Int32,
|
||||
@@ -6728,13 +6743,12 @@ MonoBehaviour:
|
||||
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]"}}}}'
|
||||
_boundGraphObjectReferences:
|
||||
- {fileID: 0}
|
||||
- {fileID: 402424904}
|
||||
- {fileID: 11400000, guid: b307c218c1a404548afe65e66737fa80, type: 2}
|
||||
_boundGraphSource:
|
||||
_version: 3.31
|
||||
_category:
|
||||
_comments:
|
||||
_translation: {x: 215, y: 546}
|
||||
_translation: {x: 196, y: 37}
|
||||
_zoomFactor: 1
|
||||
_firstActivation: 0
|
||||
_enableAction: 0
|
||||
|
||||
@@ -1,49 +1,9 @@
|
||||
using NodeCanvas.Framework;
|
||||
using NodeCanvas.Tasks.Actions;
|
||||
using ParadoxNotion.Design;
|
||||
using Sirenix.OdinInspector;
|
||||
using Unity.Cinemachine;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
// TODO: Move this outta here but I don't know where to. Future organization task? There's also a shitty method down below in OnInit that calls this for every single instance of Change Camera Settings.
|
||||
public static class OriginalCameraSettings{
|
||||
public static float orbitFollowTopHeight;
|
||||
public static float orbitFollowTopRadius;
|
||||
public static float orbitFollowCenterHeight;
|
||||
public static float orbitFollowCenterRadius;
|
||||
public static float orbitFollowBottomHeight;
|
||||
public static float orbitFollowBottomRadius;
|
||||
|
||||
public static Vector2 rotCompScreenPosition;
|
||||
|
||||
public static bool valuesSaved;
|
||||
|
||||
[InitializeOnEnterPlayMode]
|
||||
public static void OnEnterPlaymodeInEditor(){
|
||||
// Unity Play Mode contingency
|
||||
valuesSaved = false;
|
||||
}
|
||||
|
||||
public static void StashCameraOriginalSettings(GameObject cinemachine){
|
||||
if (valuesSaved == false) {
|
||||
CinemachineOrbitalFollow orbit = cinemachine.GetComponent<CinemachineOrbitalFollow>();
|
||||
|
||||
orbitFollowTopHeight = orbit.Orbits.Top.Height;
|
||||
orbitFollowTopRadius = orbit.Orbits.Top.Radius;
|
||||
orbitFollowCenterHeight = orbit.Orbits.Center.Height;
|
||||
orbitFollowCenterRadius = orbit.Orbits.Center.Radius;
|
||||
orbitFollowBottomHeight = orbit.Orbits.Bottom.Height;
|
||||
orbitFollowBottomRadius = orbit.Orbits.Bottom.Radius;
|
||||
|
||||
CinemachineRotationComposer rotComp = cinemachine.GetComponent<CinemachineRotationComposer>();
|
||||
rotCompScreenPosition = rotComp.Composition.ScreenPosition;
|
||||
|
||||
valuesSaved = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Individual bool setting for each ring. Three of these will be used.
|
||||
public struct OrbitalFollowValueGroup{
|
||||
public string label;
|
||||
@@ -63,16 +23,98 @@ public struct OrbitalFollowValueGroup{
|
||||
}
|
||||
}
|
||||
|
||||
// Setting for any X and Y based values
|
||||
public struct CinemachineVectorValueGroup{
|
||||
public CameraSettingsToggle changeX;
|
||||
public float xValue;
|
||||
public CameraSettingsToggle changeY;
|
||||
public float yValue;
|
||||
}
|
||||
|
||||
// Enum options for individual camera settings
|
||||
public enum CameraSettingsToggle{
|
||||
NoChange,
|
||||
NewValue,
|
||||
ResetValue
|
||||
ResetValue,
|
||||
}
|
||||
|
||||
public struct Vector2CameraValueGroup{
|
||||
public string label;
|
||||
public Vector2 newValue;
|
||||
|
||||
public CameraSettingsToggle changeX;
|
||||
public CameraSettingsToggle changeY;
|
||||
|
||||
public Vector2CameraValueGroup(string newLabel){
|
||||
changeX = CameraSettingsToggle.NoChange;
|
||||
changeY = CameraSettingsToggle.NoChange;
|
||||
|
||||
newValue = Vector2.zero;
|
||||
label = newLabel;
|
||||
}
|
||||
}
|
||||
|
||||
public class Vector2CameraValueGroupDrawer : ObjectDrawer<Vector2CameraValueGroup> {
|
||||
public override Vector2CameraValueGroup OnGUI(GUIContent _content, Vector2CameraValueGroup _instance){
|
||||
// Remove label for floats
|
||||
EditorGUIUtility.labelWidth = 50;
|
||||
|
||||
// Set layout options for the label and the float fields
|
||||
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
|
||||
GUILayout.Width(300.0f),
|
||||
GUILayout.MinWidth(20.0f),
|
||||
GUILayout.ExpandWidth(true),
|
||||
};
|
||||
|
||||
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
|
||||
GUILayout.Width(200.0f),
|
||||
};
|
||||
|
||||
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.Label(_instance.ToString(), labelOptions);
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Create the x settings enum
|
||||
_instance.changeX = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeX);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeX == CameraSettingsToggle.NewValue){
|
||||
_instance.newValue.x = EditorGUILayout.FloatField(_instance.newValue.x, floatOptions);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeX == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// It do what it do.
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Create the y settings enum
|
||||
_instance.changeY = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeY);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (_instance.changeY == CameraSettingsToggle.NewValue){
|
||||
_instance.newValue.y = EditorGUILayout.FloatField(_instance.newValue.y, floatOptions);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(_instance.changeY == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
// Close this line up
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndVertical();
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
// Custom editor for each orbital follow ring setting
|
||||
public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGroup>{
|
||||
public override OrbitalFollowValueGroup OnGUI(GUIContent content, OrbitalFollowValueGroup instance){
|
||||
public override OrbitalFollowValueGroup OnGUI(GUIContent _content, OrbitalFollowValueGroup _instance){
|
||||
// Remove label for floats
|
||||
EditorGUIUtility.labelWidth = 1;
|
||||
|
||||
@@ -91,17 +133,17 @@ public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGrou
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
// Add the left side label
|
||||
GUILayout.Label(instance.label, labelOptions);
|
||||
GUILayout.Label(_instance.label, labelOptions);
|
||||
|
||||
// Create the height settings enum
|
||||
instance.changeHeight = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeHeight);
|
||||
_instance.changeHeight = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeHeight);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (instance.changeHeight == CameraSettingsToggle.NewValue){
|
||||
instance.height = EditorGUILayout.FloatField(instance.height, floatOptions);
|
||||
if (_instance.changeHeight == CameraSettingsToggle.NewValue){
|
||||
_instance.height = EditorGUILayout.FloatField(_instance.height, floatOptions);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(instance.changeHeight == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUILayout.TextField(_instance.changeHeight == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
@@ -109,14 +151,14 @@ public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGrou
|
||||
GUILayout.Space(5);
|
||||
|
||||
// Create the radius settings enum
|
||||
instance.changeRadius = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeRadius);
|
||||
_instance.changeRadius = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeRadius);
|
||||
|
||||
// Create the value/disabled information field
|
||||
if (instance.changeRadius == CameraSettingsToggle.NewValue){
|
||||
instance.radius = EditorGUILayout.FloatField(instance.radius, floatOptions);
|
||||
if (_instance.changeRadius == CameraSettingsToggle.NewValue){
|
||||
_instance.radius = EditorGUILayout.FloatField(_instance.radius, floatOptions);
|
||||
} else {
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.TextField(instance.changeRadius == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUILayout.TextField(_instance.changeRadius == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
}
|
||||
|
||||
@@ -125,44 +167,27 @@ public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGrou
|
||||
|
||||
// Reset to default so the rest of things don't get messed up
|
||||
EditorGUIUtility.labelWidth = 0;
|
||||
return instance;
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
namespace NodeCanvas.Tasks.Actions {
|
||||
|
||||
[Category("Reset")]
|
||||
[Description("Change Cinemachine camera settings for the player")]
|
||||
public class ChangeCameraSettings : ActionTask{
|
||||
public BBParameter<GameObject> cinemachine;
|
||||
[Space(5)]
|
||||
|
||||
[ParadoxNotion.Design.Header("Orbit Follow Ring Settings")]
|
||||
public OrbitalFollowValueGroup orbitFollowTop = new OrbitalFollowValueGroup(newLabel: "Top");
|
||||
public OrbitalFollowValueGroup orbitFollowCenter = new OrbitalFollowValueGroup(newLabel: "Center");
|
||||
public OrbitalFollowValueGroup orbitFollowBottom = new OrbitalFollowValueGroup(newLabel: "Bottom");
|
||||
|
||||
|
||||
[ParadoxNotion.Design.Header("Rotation Composer Settings")]
|
||||
public bool changeScreenPosition;
|
||||
[HideLabel]
|
||||
public Vector2 screenPosition;
|
||||
public Vector2CameraValueGroup screenPosition = new Vector2CameraValueGroup(newLabel: "Screen Position");
|
||||
|
||||
private CinemachineOrbitalFollow orbitalFollow;
|
||||
|
||||
//Use for initialization. This is called only once in the lifetime of the task.
|
||||
//Return null if init was successfull. Return an error string otherwise
|
||||
protected override string OnInit(){
|
||||
// Check if cinemachine is referenced
|
||||
try {
|
||||
orbitalFollow = cinemachine.value.GetComponent<CinemachineOrbitalFollow>();
|
||||
} catch {
|
||||
Debug.LogError("Couldn't grab all references from the camera?");
|
||||
EndAction(false);
|
||||
}
|
||||
|
||||
// Save em.
|
||||
OriginalCameraSettings.StashCameraOriginalSettings(cinemachine.value);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -173,55 +198,81 @@ namespace NodeCanvas.Tasks.Actions {
|
||||
// Switch case farm for checking if values should be changed and what to
|
||||
switch (orbitFollowTop.changeHeight) {
|
||||
case CameraSettingsToggle.NewValue:
|
||||
orbitalFollow.Orbits.Top.Height = orbitFollowTop.height;
|
||||
CameraSettingsProcessor.values.orbitFollowTopHeight.targetValue = orbitFollowTop.height;
|
||||
break;
|
||||
case CameraSettingsToggle.ResetValue:
|
||||
orbitalFollow.Orbits.Top.Height = OriginalCameraSettings.orbitFollowTopHeight;
|
||||
CameraSettingsProcessor.values.orbitFollowTopHeight.Reset();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (orbitFollowTop.changeRadius) {
|
||||
case CameraSettingsToggle.NewValue:
|
||||
orbitalFollow.Orbits.Top.Radius = orbitFollowTop.radius;
|
||||
CameraSettingsProcessor.values.orbitFollowTopRadius.targetValue = orbitFollowTop.radius;
|
||||
break;
|
||||
case CameraSettingsToggle.ResetValue:
|
||||
orbitalFollow.Orbits.Top.Radius = OriginalCameraSettings.orbitFollowTopRadius;
|
||||
CameraSettingsProcessor.values.orbitFollowTopRadius.Reset();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (orbitFollowCenter.changeHeight) {
|
||||
case CameraSettingsToggle.NewValue:
|
||||
orbitalFollow.Orbits.Center.Height = orbitFollowCenter.height;
|
||||
CameraSettingsProcessor.values.orbitFollowCenterHeight.targetValue = orbitFollowCenter.height;
|
||||
break;
|
||||
case CameraSettingsToggle.ResetValue:
|
||||
orbitalFollow.Orbits.Center.Height = OriginalCameraSettings.orbitFollowCenterHeight;
|
||||
CameraSettingsProcessor.values.orbitFollowCenterHeight.Reset();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (orbitFollowCenter.changeRadius) {
|
||||
case CameraSettingsToggle.NewValue:
|
||||
orbitalFollow.Orbits.Center.Radius = orbitFollowCenter.radius;
|
||||
CameraSettingsProcessor.values.orbitFollowCenterRadius.targetValue = orbitFollowCenter.radius;
|
||||
break;
|
||||
case CameraSettingsToggle.ResetValue:
|
||||
orbitalFollow.Orbits.Center.Radius = OriginalCameraSettings.orbitFollowCenterRadius;
|
||||
CameraSettingsProcessor.values.orbitFollowCenterRadius.Reset();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (orbitFollowBottom.changeHeight) {
|
||||
case CameraSettingsToggle.NewValue:
|
||||
orbitalFollow.Orbits.Bottom.Height = orbitFollowBottom.height;
|
||||
CameraSettingsProcessor.values.orbitFollowBottomHeight.targetValue = orbitFollowBottom.height;
|
||||
break;
|
||||
case CameraSettingsToggle.ResetValue:
|
||||
orbitalFollow.Orbits.Bottom.Height = OriginalCameraSettings.orbitFollowBottomHeight;
|
||||
CameraSettingsProcessor.values.orbitFollowBottomHeight.Reset();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (orbitFollowBottom.changeRadius) {
|
||||
case CameraSettingsToggle.NewValue:
|
||||
orbitalFollow.Orbits.Bottom.Radius = orbitFollowBottom.radius;
|
||||
CameraSettingsProcessor.values.orbitFollowBottomRadius.targetValue = orbitFollowBottom.radius;
|
||||
break;
|
||||
case CameraSettingsToggle.ResetValue:
|
||||
orbitalFollow.Orbits.Bottom.Radius = OriginalCameraSettings.orbitFollowBottomRadius;
|
||||
CameraSettingsProcessor.values.orbitFollowBottomRadius.Reset();
|
||||
break;
|
||||
}
|
||||
|
||||
switch (screenPosition.changeX) {
|
||||
case CameraSettingsToggle.NewValue:
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2(
|
||||
screenPosition.newValue.x,
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y);
|
||||
break;
|
||||
case CameraSettingsToggle.ResetValue:
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2(
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x,
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (screenPosition.changeY) {
|
||||
case CameraSettingsToggle.NewValue:
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2(
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x,
|
||||
screenPosition.newValue.y);
|
||||
break;
|
||||
case CameraSettingsToggle.ResetValue:
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2(
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x,
|
||||
CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
128
Assets/Scripts/Player/CameraSettingsProcessor.cs
Normal file
128
Assets/Scripts/Player/CameraSettingsProcessor.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
using Unity.Cinemachine;
|
||||
using UnityEngine;
|
||||
|
||||
public struct CameraSettingSingleValue<T>{
|
||||
// NOTE: Could add a locked variable here if needed??
|
||||
public T originalValue;
|
||||
public T targetValue;
|
||||
public float smoothing;
|
||||
|
||||
public float velocityRef;
|
||||
public Vector2 velocityRefV2;
|
||||
|
||||
public CameraSettingSingleValue(float defaultSmoothing, T original = default(T)){
|
||||
originalValue = original;
|
||||
targetValue = default(T);
|
||||
smoothing = defaultSmoothing;
|
||||
|
||||
velocityRef = 0;
|
||||
velocityRefV2 = default;
|
||||
}
|
||||
|
||||
public void Reset(){
|
||||
targetValue = originalValue;
|
||||
}
|
||||
}
|
||||
|
||||
public struct CameraSettingValues{
|
||||
public CameraSettingSingleValue<float> orbitFollowTopHeight;
|
||||
public CameraSettingSingleValue<float> orbitFollowTopRadius;
|
||||
public CameraSettingSingleValue<float> orbitFollowCenterHeight;
|
||||
public CameraSettingSingleValue<float> orbitFollowCenterRadius;
|
||||
public CameraSettingSingleValue<float> orbitFollowBottomHeight;
|
||||
public CameraSettingSingleValue<float> orbitFollowBottomRadius;
|
||||
|
||||
public CameraSettingSingleValue<Vector2> rotationComposerScreenPos;
|
||||
|
||||
public CameraSettingValues(float defaultSmoothing){
|
||||
orbitFollowTopHeight = new CameraSettingSingleValue<float>(defaultSmoothing);
|
||||
orbitFollowTopRadius = new CameraSettingSingleValue<float>(defaultSmoothing);
|
||||
orbitFollowCenterHeight = new CameraSettingSingleValue<float>(defaultSmoothing);
|
||||
orbitFollowCenterRadius = new CameraSettingSingleValue<float>(defaultSmoothing);
|
||||
orbitFollowBottomHeight = new CameraSettingSingleValue<float>(defaultSmoothing);
|
||||
orbitFollowBottomRadius = new CameraSettingSingleValue<float>(defaultSmoothing);
|
||||
|
||||
rotationComposerScreenPos = new CameraSettingSingleValue<Vector2>(defaultSmoothing);
|
||||
}
|
||||
}
|
||||
|
||||
public class CameraSettingsProcessor : MonoBehaviour{
|
||||
public static CameraSettingsProcessor Instance{ get; private set; }
|
||||
|
||||
public static CameraSettingValues values = new(defaultSmoothing: .2f);
|
||||
|
||||
public static GameObject mainCamera;
|
||||
|
||||
private CinemachineOrbitalFollow orbit;
|
||||
private CinemachineRotationComposer rotComp;
|
||||
|
||||
public void Awake(){
|
||||
if (Instance != null && Instance != this) {
|
||||
Destroy(this);
|
||||
} else {
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
mainCamera = gameObject;
|
||||
orbit = mainCamera.GetComponent<CinemachineOrbitalFollow>();
|
||||
rotComp = mainCamera.GetComponent<CinemachineRotationComposer>();
|
||||
|
||||
StashCameraOriginalSettings(this);
|
||||
SetTargetsToOriginalValues(this);
|
||||
}
|
||||
|
||||
public static void StashCameraOriginalSettings(CameraSettingsProcessor settings){
|
||||
values.orbitFollowTopHeight.originalValue = settings.orbit.Orbits.Top.Height;
|
||||
values.orbitFollowTopRadius.originalValue = settings.orbit.Orbits.Top.Radius;
|
||||
values.orbitFollowCenterHeight.originalValue = settings.orbit.Orbits.Center.Height;
|
||||
values.orbitFollowCenterRadius.originalValue = settings.orbit.Orbits.Center.Radius;
|
||||
values.orbitFollowBottomHeight.originalValue = settings.orbit.Orbits.Bottom.Height;
|
||||
values.orbitFollowBottomRadius.originalValue = settings.orbit.Orbits.Bottom.Radius;
|
||||
|
||||
values.rotationComposerScreenPos.originalValue = settings.rotComp.Composition.ScreenPosition;
|
||||
}
|
||||
|
||||
public static void SetTargetsToOriginalValues(CameraSettingsProcessor settings){
|
||||
values.orbitFollowTopHeight.Reset();
|
||||
values.orbitFollowTopRadius.Reset();
|
||||
values.orbitFollowCenterHeight.Reset();
|
||||
values.orbitFollowCenterRadius.Reset();
|
||||
values.orbitFollowBottomHeight.Reset();
|
||||
values.orbitFollowBottomRadius.Reset();
|
||||
values.rotationComposerScreenPos.Reset();
|
||||
}
|
||||
|
||||
void ProcessCameraValues(){
|
||||
orbit.Orbits.Top.Height = Mathf.SmoothDamp(orbit.Orbits.Top.Height,
|
||||
values.orbitFollowTopHeight.targetValue, ref values.orbitFollowTopHeight.velocityRef,
|
||||
values.orbitFollowTopHeight.smoothing);
|
||||
|
||||
orbit.Orbits.Top.Radius = Mathf.SmoothDamp(orbit.Orbits.Top.Radius,
|
||||
values.orbitFollowTopRadius.targetValue, ref values.orbitFollowTopRadius.velocityRef,
|
||||
values.orbitFollowTopRadius.smoothing);
|
||||
|
||||
orbit.Orbits.Center.Height = Mathf.SmoothDamp(orbit.Orbits.Center.Height,
|
||||
values.orbitFollowCenterHeight.targetValue, ref values.orbitFollowCenterHeight.velocityRef,
|
||||
values.orbitFollowCenterHeight.smoothing);
|
||||
|
||||
orbit.Orbits.Center.Radius = Mathf.SmoothDamp(orbit.Orbits.Center.Radius,
|
||||
values.orbitFollowCenterRadius.targetValue, ref values.orbitFollowCenterRadius.velocityRef,
|
||||
values.orbitFollowCenterRadius.smoothing);
|
||||
|
||||
orbit.Orbits.Bottom.Height = Mathf.SmoothDamp(orbit.Orbits.Bottom.Height,
|
||||
values.orbitFollowBottomHeight.targetValue, ref values.orbitFollowBottomHeight.velocityRef,
|
||||
values.orbitFollowBottomHeight.smoothing);
|
||||
|
||||
orbit.Orbits.Bottom.Radius = Mathf.SmoothDamp(orbit.Orbits.Bottom.Radius,
|
||||
values.orbitFollowBottomRadius.targetValue, ref values.orbitFollowBottomRadius.velocityRef,
|
||||
values.orbitFollowBottomRadius.smoothing);
|
||||
|
||||
rotComp.Composition.ScreenPosition = Vector2.SmoothDamp(rotComp.Composition.ScreenPosition,
|
||||
values.rotationComposerScreenPos.targetValue, ref values.rotationComposerScreenPos.velocityRefV2,
|
||||
values.rotationComposerScreenPos.smoothing);
|
||||
}
|
||||
|
||||
void Update(){
|
||||
ProcessCameraValues();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/Player/CameraSettingsProcessor.cs.meta
Normal file
2
Assets/Scripts/Player/CameraSettingsProcessor.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c032a18b0b0c1da4092bfc365c6e4aad
|
||||
@@ -50,12 +50,11 @@ public class PlayerControls : MonoBehaviour{
|
||||
graph.SendEvent<string>("InputEvent", "CancelLockOn", null);
|
||||
}
|
||||
|
||||
public void OnGrapple(InputInteractionContext context){
|
||||
if (context.control.IsPressed()) {
|
||||
graph.SendEvent<string>("InputEvent", "GrappleDown", null);
|
||||
} else {
|
||||
graph.SendEvent<string>("InputEvent", "GrappleUp", null);
|
||||
}
|
||||
|
||||
}
|
||||
// public void OnGrapple(InputInteractionContext context){
|
||||
// if (context.control.IsPressed()) {
|
||||
// graph.SendEvent<string>("InputEvent", "GrappleDown", null);
|
||||
// } else {
|
||||
// graph.SendEvent<string>("InputEvent", "GrappleUp", null);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user