added: camera framework for camera settings, camera settings change for grapple button #2

Merged
tealtxgr merged 8 commits from player/grapple-feature-add into main 2025-07-15 15:55:59 +00:00
12 changed files with 789 additions and 70 deletions

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@@ -6729,12 +6760,13 @@ MonoBehaviour:
_boundGraphObjectReferences: _boundGraphObjectReferences:
- {fileID: 0} - {fileID: 0}
- {fileID: 11400000, guid: b307c218c1a404548afe65e66737fa80, type: 2} - {fileID: 11400000, guid: b307c218c1a404548afe65e66737fa80, type: 2}
- {fileID: 11400000, guid: c2ae6811bd56a6245a6ab9ec1b0503ae, type: 2}
_boundGraphSource: _boundGraphSource:
_version: 3.31 _version: 3.31
_category: _category:
_comments: _comments:
_translation: {x: 134, y: 549} _translation: {x: 542, y: 188}
_zoomFactor: 1 _zoomFactor: 0.7910043
_firstActivation: 0 _firstActivation: 0
_enableAction: 0 _enableAction: 0
_disableAction: 0 _disableAction: 0

View File

@@ -0,0 +1,480 @@
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using Unity.Cinemachine;
using UnityEditor;
using UnityEngine;
// Individual bool setting for each ring. Three of these will be used.
public struct OrbitalFollowValueGroup{
public string label;
public CameraSettingsToggle changeHeight;
public float height;
public CameraSettingsToggle changeRadius;
public float radius;
public OrbitalFollowValueGroup(string newLabel){
label = newLabel;
changeHeight = CameraSettingsToggle.NoChange;
height = 0f;
changeRadius = CameraSettingsToggle.NoChange;
radius = 0f;
}
}
// Setting for any X and Y based values
public struct CinemachineVectorValueGroup{
public CameraSettingsToggle changeX;
public float xValue;
public CameraSettingsToggle changeY;
public float yValue;
}
// Enum options for individual camera settings
public enum CameraSettingsToggle{
NoChange,
NewValue,
ResetValue,
}
public struct Vector3CameraValueGroup{
public string label;
public Vector3 newValue;
public CameraSettingsToggle changeX;
public CameraSettingsToggle changeY;
public CameraSettingsToggle changeZ;
public Vector3CameraValueGroup(string newLabel){
changeX = CameraSettingsToggle.NoChange;
changeY = CameraSettingsToggle.NoChange;
changeZ = CameraSettingsToggle.NoChange;
newValue = Vector3.zero;
label = newLabel;
}
}
public struct Vector2CameraValueGroup{
public string label;
public Vector2 newValue;
public CameraSettingsToggle changeX;
public CameraSettingsToggle changeY;
public Vector2CameraValueGroup(string newLabel){
changeX = CameraSettingsToggle.NoChange;
changeY = CameraSettingsToggle.NoChange;
newValue = Vector2.zero;
label = newLabel;
}
}
public struct FloatCameraValueGroup{
public string label;
public float value;
public CameraSettingsToggle changeValue;
public FloatCameraValueGroup(string newLabel){
label = newLabel;
value = 0f;
changeValue = CameraSettingsToggle.NoChange;
}
}
public class FloatCameraValueGroupDrawer : ObjectDrawer<FloatCameraValueGroup> {
public override FloatCameraValueGroup OnGUI(GUIContent _content, FloatCameraValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 50;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(80.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.ToString(), labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeValue = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeValue);
// Create the value/disabled information field
if (_instance.changeValue == CameraSettingsToggle.NewValue){
_instance.value = EditorGUILayout.FloatField(_instance.value, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeValue == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
public class Vector3CameraValueGroupDrawer : ObjectDrawer<Vector3CameraValueGroup> {
public override Vector3CameraValueGroup OnGUI(GUIContent _content, Vector3CameraValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 20;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(300.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.ToString(), labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeX = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeX);
// Create the value/disabled information field
if (_instance.changeX == CameraSettingsToggle.NewValue){
_instance.newValue.x = EditorGUILayout.FloatField(_instance.newValue.x, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeX == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// It do what it do.
GUILayout.Space(5);
// Create the y settings enum
_instance.changeY = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeY);
// Create the value/disabled information field
if (_instance.changeY == CameraSettingsToggle.NewValue){
_instance.newValue.y = EditorGUILayout.FloatField(_instance.newValue.y, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeY == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// It do what it do.
GUILayout.Space(5);
// Create the y settings enum
_instance.changeZ = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeZ);
// Create the value/disabled information field
if (_instance.changeZ == CameraSettingsToggle.NewValue){
_instance.newValue.z = EditorGUILayout.FloatField(_instance.newValue.z, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeZ == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
public class Vector2CameraValueGroupDrawer : ObjectDrawer<Vector2CameraValueGroup> {
public override Vector2CameraValueGroup OnGUI(GUIContent _content, Vector2CameraValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 50;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(300.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(200.0f),
};
// Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options
GUILayout.BeginVertical();
GUILayout.Label(_instance.ToString(), labelOptions);
GUILayout.BeginHorizontal();
// Create the x settings enum
_instance.changeX = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeX);
// Create the value/disabled information field
if (_instance.changeX == CameraSettingsToggle.NewValue){
_instance.newValue.x = EditorGUILayout.FloatField(_instance.newValue.x, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeX == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// It do what it do.
GUILayout.Space(5);
// Create the y settings enum
_instance.changeY = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeY);
// Create the value/disabled information field
if (_instance.changeY == CameraSettingsToggle.NewValue){
_instance.newValue.y = EditorGUILayout.FloatField(_instance.newValue.y, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeY == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
GUILayout.EndVertical();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
// Custom editor for each orbital follow ring setting
public class OrbitalFollowValueGroupDrawer : ObjectDrawer<OrbitalFollowValueGroup>{
public override OrbitalFollowValueGroup OnGUI(GUIContent _content, OrbitalFollowValueGroup _instance){
// Remove label for floats
EditorGUIUtility.labelWidth = 1;
// Set layout options for the label and the float fields
GUILayoutOption[] floatOptions = new GUILayoutOption[] {
GUILayout.Width(300.0f),
GUILayout.MinWidth(20.0f),
GUILayout.ExpandWidth(true),
};
GUILayoutOption[] labelOptions = new GUILayoutOption[]{
GUILayout.Width(60.0f),
};
// Start a Horiztonal Section
GUILayout.BeginHorizontal();
// Add the left side label
GUILayout.Label(_instance.label, labelOptions);
// Create the height settings enum
_instance.changeHeight = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeHeight);
// Create the value/disabled information field
if (_instance.changeHeight == CameraSettingsToggle.NewValue){
_instance.height = EditorGUILayout.FloatField(_instance.height, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeHeight == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// It do what it do.
GUILayout.Space(5);
// Create the radius settings enum
_instance.changeRadius = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeRadius);
// Create the value/disabled information field
if (_instance.changeRadius == CameraSettingsToggle.NewValue){
_instance.radius = EditorGUILayout.FloatField(_instance.radius, floatOptions);
} else {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.TextField(_instance.changeRadius == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions);
EditorGUI.EndDisabledGroup();
}
// Close this line up
GUILayout.EndHorizontal();
// Reset to default so the rest of things don't get messed up
EditorGUIUtility.labelWidth = 0;
return _instance;
}
}
namespace NodeCanvas.Tasks.Actions {
[Category("Reset")]
[Description("Change Cinemachine camera settings for the player")]
public class ChangeCameraSettings : ActionTask{
[ParadoxNotion.Design.Header("Main Settings")]
public FloatCameraValueGroup fieldOfView = new (newLabel: "FOV");
[ParadoxNotion.Design.Header("Orbit Follow Ring Settings")]
public OrbitalFollowValueGroup orbitFollowTop = new (newLabel: "Top");
public OrbitalFollowValueGroup orbitFollowCenter = new (newLabel: "Center");
public OrbitalFollowValueGroup orbitFollowBottom = new (newLabel: "Bottom");
[ParadoxNotion.Design.Header("Rotation Composer Settings")]
public Vector2CameraValueGroup screenPosition = new (newLabel: "Screen Position");
[ParadoxNotion.Design.Header("Camera Offset Settings")]
public Vector3CameraValueGroup cameraOffset = new (newLabel: "Screen Position");
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit(){
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute(){
// Switch case farm for checking if values should be changed and what to
// Field of view
switch (fieldOfView.changeValue) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.mainFieldOfView.targetValue = fieldOfView.value;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.mainFieldOfView.Reset();
break;
}
// Orbit follow rings
switch (orbitFollowTop.changeHeight) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.orbitFollowTopHeight.targetValue = orbitFollowTop.height;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.orbitFollowTopHeight.Reset();
break;
}
switch (orbitFollowTop.changeRadius) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.orbitFollowTopRadius.targetValue = orbitFollowTop.radius;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.orbitFollowTopRadius.Reset();
break;
}
switch (orbitFollowCenter.changeHeight) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.orbitFollowCenterHeight.targetValue = orbitFollowCenter.height;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.orbitFollowCenterHeight.Reset();
break;
}
switch (orbitFollowCenter.changeRadius) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.orbitFollowCenterRadius.targetValue = orbitFollowCenter.radius;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.orbitFollowCenterRadius.Reset();
break;
}
switch (orbitFollowBottom.changeHeight) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.orbitFollowBottomHeight.targetValue = orbitFollowBottom.height;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.orbitFollowBottomHeight.Reset();
break;
}
switch (orbitFollowBottom.changeRadius) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.orbitFollowBottomRadius.targetValue = orbitFollowBottom.radius;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.orbitFollowBottomRadius.Reset();
break;
}
// Screen Position
switch (screenPosition.changeX) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.x = screenPosition.newValue.x;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.x = CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x;
break;
}
switch (screenPosition.changeY) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.y = screenPosition.newValue.y;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue.y = CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y;
break;
}
// Camera Offset
switch (cameraOffset.changeX) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.x = cameraOffset.newValue.x;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.x = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.x;
break;
}
switch (cameraOffset.changeY) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.y = cameraOffset.newValue.y;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.y = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.y;
break;
}
switch (cameraOffset.changeZ) {
case CameraSettingsToggle.NewValue:
CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.z = cameraOffset.newValue.z;
break;
case CameraSettingsToggle.ResetValue:
CameraSettingsProcessor.values.cameraOffsetOffset.targetValue.z = CameraSettingsProcessor.values.cameraOffsetOffset.originalValue.z;
break;
}
EndAction(true);
}
//Called once per frame while the action is active.
protected override void OnUpdate() {
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 87f3505b4ac62814ba2f782df47b0dbe

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@@ -0,0 +1,140 @@
using Unity.Cinemachine;
using UnityEngine;
public struct CameraSettingSingleValue<T>{
// NOTE: Could add a locked variable here if needed??
public T originalValue;
public T targetValue;
public float smoothing;
public float velocityRef;
public Vector2 velocityRefV2;
public Vector3 velocityRefV3;
public CameraSettingSingleValue(float defaultSmoothing, T original = default(T)){
originalValue = original;
targetValue = original;
smoothing = defaultSmoothing;
velocityRef = 0;
velocityRefV2 = default;
velocityRefV3 = default;
}
public void Reset(){
targetValue = originalValue;
}
}
public struct CameraSettingValues{
public CameraSettingSingleValue<float> mainFieldOfView;
public CameraSettingSingleValue<float> orbitFollowTopHeight;
public CameraSettingSingleValue<float> orbitFollowTopRadius;
public CameraSettingSingleValue<float> orbitFollowCenterHeight;
public CameraSettingSingleValue<float> orbitFollowCenterRadius;
public CameraSettingSingleValue<float> orbitFollowBottomHeight;
public CameraSettingSingleValue<float> orbitFollowBottomRadius;
public CameraSettingSingleValue<Vector2> rotationComposerScreenPos;
public CameraSettingSingleValue<Vector3> cameraOffsetOffset;
public CameraSettingValues(float defaultSmoothing){
mainFieldOfView = new CameraSettingSingleValue<float>(defaultSmoothing);
orbitFollowTopHeight = new CameraSettingSingleValue<float>(defaultSmoothing);
orbitFollowTopRadius = new CameraSettingSingleValue<float>(defaultSmoothing);
orbitFollowCenterHeight = new CameraSettingSingleValue<float>(defaultSmoothing);
orbitFollowCenterRadius = new CameraSettingSingleValue<float>(defaultSmoothing);
orbitFollowBottomHeight = new CameraSettingSingleValue<float>(defaultSmoothing);
orbitFollowBottomRadius = new CameraSettingSingleValue<float>(defaultSmoothing);
rotationComposerScreenPos = new CameraSettingSingleValue<Vector2>(defaultSmoothing);
cameraOffsetOffset = new CameraSettingSingleValue<Vector3>(defaultSmoothing);
}
}
public class CameraSettingsProcessor : MonoBehaviour{
public static CameraSettingsProcessor Instance{ get; private set; }
public static CameraSettingValues values = new(defaultSmoothing: .2f);
public static GameObject mainCamera;
private CinemachineCamera main;
private CinemachineOrbitalFollow orbit;
private CinemachineRotationComposer rotComp;
private CinemachineCameraOffset offset;
public void Awake(){
// Singleton management
if (Instance != null && Instance != this) {
Destroy(this);
} else {
Instance = this;
}
// Set references for camera object and cinemachine components
mainCamera = gameObject;
main = mainCamera.GetComponent<CinemachineCamera>();
orbit = mainCamera.GetComponent<CinemachineOrbitalFollow>();
rotComp = mainCamera.GetComponent<CinemachineRotationComposer>();
offset = mainCamera.GetComponent<CinemachineCameraOffset>();
// Initialize camera settings values
values = new CameraSettingValues{
cameraOffsetOffset = new CameraSettingSingleValue<Vector3>(defaultSmoothing: .2f, offset.Offset),
mainFieldOfView = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, main.Lens.FieldOfView),
orbitFollowTopHeight = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Top.Height),
orbitFollowTopRadius = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Top.Radius),
orbitFollowCenterHeight = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Center.Height),
orbitFollowCenterRadius = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Center.Radius),
orbitFollowBottomHeight = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Bottom.Height),
orbitFollowBottomRadius = new CameraSettingSingleValue<float>(defaultSmoothing: .2f, orbit.Orbits.Bottom.Radius),
rotationComposerScreenPos = new CameraSettingSingleValue<Vector2>(defaultSmoothing: .2f, rotComp.Composition.ScreenPosition),
};
}
void ProcessCameraValues(){
main.Lens.FieldOfView = Mathf.SmoothDamp(main.Lens.FieldOfView,
values.mainFieldOfView.targetValue, ref values.mainFieldOfView.velocityRef,
values.mainFieldOfView.smoothing);
orbit.Orbits.Top.Height = Mathf.SmoothDamp(orbit.Orbits.Top.Height,
values.orbitFollowTopHeight.targetValue, ref values.orbitFollowTopHeight.velocityRef,
values.orbitFollowTopHeight.smoothing);
orbit.Orbits.Top.Radius = Mathf.SmoothDamp(orbit.Orbits.Top.Radius,
values.orbitFollowTopRadius.targetValue, ref values.orbitFollowTopRadius.velocityRef,
values.orbitFollowTopRadius.smoothing);
orbit.Orbits.Center.Height = Mathf.SmoothDamp(orbit.Orbits.Center.Height,
values.orbitFollowCenterHeight.targetValue, ref values.orbitFollowCenterHeight.velocityRef,
values.orbitFollowCenterHeight.smoothing);
orbit.Orbits.Center.Radius = Mathf.SmoothDamp(orbit.Orbits.Center.Radius,
values.orbitFollowCenterRadius.targetValue, ref values.orbitFollowCenterRadius.velocityRef,
values.orbitFollowCenterRadius.smoothing);
orbit.Orbits.Bottom.Height = Mathf.SmoothDamp(orbit.Orbits.Bottom.Height,
values.orbitFollowBottomHeight.targetValue, ref values.orbitFollowBottomHeight.velocityRef,
values.orbitFollowBottomHeight.smoothing);
orbit.Orbits.Bottom.Radius = Mathf.SmoothDamp(orbit.Orbits.Bottom.Radius,
values.orbitFollowBottomRadius.targetValue, ref values.orbitFollowBottomRadius.velocityRef,
values.orbitFollowBottomRadius.smoothing);
rotComp.Composition.ScreenPosition = Vector2.SmoothDamp(rotComp.Composition.ScreenPosition,
values.rotationComposerScreenPos.targetValue, ref values.rotationComposerScreenPos.velocityRefV2,
values.rotationComposerScreenPos.smoothing);
offset.Offset = Vector3.SmoothDamp(offset.Offset,
values.cameraOffsetOffset.targetValue, ref values.cameraOffsetOffset.velocityRefV3,
values.cameraOffsetOffset.smoothing);
}
void Update(){
ProcessCameraValues();
}
}

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fileFormatVersion: 2
guid: c032a18b0b0c1da4092bfc365c6e4aad

View File

@@ -48,6 +48,13 @@ public class PlayerControls : MonoBehaviour{
public void OnCancelLockOn(){ public void OnCancelLockOn(){
GetComponent<LockOnManager>().RemoveLockOnTarget(); GetComponent<LockOnManager>().RemoveLockOnTarget();
graph.SendEvent<string>("InputEvent", "CancelLockOn", null); graph.SendEvent<string>("InputEvent", "CancelLockOn", null);
} }
// public void OnGrapple(InputInteractionContext context){
// if (context.control.IsPressed()) {
// graph.SendEvent<string>("InputEvent", "GrappleDown", null);
// } else {
// graph.SendEvent<string>("InputEvent", "GrappleUp", null);
// }
// }
} }

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#if ODIN_INSPECTOR
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using SingularityGroup.HotReload.EditorDependencies;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
namespace SingularityGroup.HotReload.Editor {
public class HotReloadAttributeProcessor : OdinAttributeProcessor {
public override bool CanProcessChildMemberAttributes(InspectorProperty parentProperty, MemberInfo member) {
return member is FieldInfo;
}
static object nullObject = new object();
public override void ProcessChildMemberAttributes(InspectorProperty property, MemberInfo member, List<Attribute> attributes) {
var field = member as FieldInfo;
if (field?.DeclaringType == null) {
return;
}
if (UnityFieldHelper.TryGetFieldAttributes(field, out var fieldAttributes)) {
attributes.Clear();
attributes.AddRange(fieldAttributes);
}
if (UnityFieldHelper.IsFieldHidden(field.DeclaringType, field.Name)) {
attributes.Add(new HideIfAttribute("@true"));
}
// we assume this is always not null. Most of the times it will not be. If it is the side effect is some memory footprint which hopefully gets cleared when enough objects
var key = property.ParentValues.FirstOrDefault() ?? nullObject;
UnityFieldHelper.CacheFieldInvalidation(key, field, property.RefreshSetup);
}
}
}
#endif

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c63452dd912fe4c46909c1c5ce844e69
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: