using System; using UnityEngine; using UnityEngine.UI; namespace Ingvar.LiveWatch.TowerDefenceDemo { public class TowerSlotDestroyPopupUI : BasePopupUI { public TowerBuildSlot TargetSlot { get; set; } [SerializeField] private Button sellButton; [SerializeField] private Text sellPriceText; protected override void OnOpened() { base.OnOpened(); var sellPrice = _levelScene.EconomyConfig.TowerSellPrices[TargetSlot.Tower.Type]; sellPriceText.text = $"Destroy{Environment.NewLine}+{sellPrice}".ToUpper(); sellButton.onClick.AddListener(OnSellClicked); } protected override void OnClosed() { base.OnClosed(); sellButton.onClick.RemoveListener(OnSellClicked); } private void OnSellClicked() { _levelScene.TowerBuildManager.DestroyTower(TargetSlot); } } }