using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Drawing.Examples { [HelpURL("http://arongranberg.com/aline/documentation/stable/timedspawner.html")] public class TimedSpawner : MonoBehaviour { public float interval = 1; public float lifeTime = 5; public GameObject prefab; // Start is called before the first frame update IEnumerator Start () { while (true) { var go = GameObject.Instantiate(prefab, transform.position + Random.insideUnitSphere * 0.01f, Random.rotation); StartCoroutine(DestroyAfter(go, lifeTime)); yield return new WaitForSeconds(interval); } } IEnumerator DestroyAfter (GameObject go, float delay) { yield return new WaitForSeconds(delay); GameObject.Destroy(go); } } }