#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) namespace SingularityGroup.HotReload.Localization { internal static partial class Translations { public static class Common { public static string UnknownException; public static string HotReloadIsRunning; public static string HotReloadIsNotRunning; public static string UnableToResolveMethod; public static string UnableToResolveType; public static string UnableToResolveField; public static string HotReloadUnreachable; public static string TryingToReconnect; public static string Disconnected; public static string Unknown; public static void LoadEnglish() { UnknownException = "unknown exception"; HotReloadIsRunning = "Hot Reload is running"; HotReloadIsNotRunning = "Hot Reload is not running"; UnableToResolveMethod = "Unable to resolve method"; UnableToResolveType = "Unable to resolve type"; UnableToResolveField = "Unable to resolve field"; HotReloadUnreachable = "Hot Reload was unreachable for 5 seconds, trying to reconnect..."; TryingToReconnect = "Trying to reconnect..."; Disconnected = "Disconnected"; Unknown = "unknown"; } public static void LoadSimplifiedChinese() { UnknownException = "未知异常"; HotReloadIsRunning = "Hot Reload 正在运行"; HotReloadIsNotRunning = "Hot Reload 未运行"; UnableToResolveMethod = "无法解析方法"; UnableToResolveType = "无法解析类型"; UnableToResolveField = "无法解析字段"; HotReloadUnreachable = "Hot Reload 5 秒内无法访问,正在尝试重新连接..."; TryingToReconnect = "正在尝试重新连接..."; Disconnected = "已断开连接"; Unknown = "未知"; } } } } #endif