#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) namespace SingularityGroup.HotReload.Localization { internal static partial class Translations { public static class Errors { public static string MethodNameMismatch; public static string DeclaringTypeNameMismatch; public static string IsGenericMethodDefinitionMismatch; public static string MissingThisParameter; public static string ThisParameterTypeMismatch; public static string ParameterCountMismatch; public static string ParameterTypeMismatch; public static string ReturnTypeMismatch; public static string GenericParameterNotGenericType; public static string GenericParameterDidNotExist; public static string IsPlayerWithHotReloadFalse; public static string UnknownExceptionReadingBuildInfo; public static string BuildInfoNotFound; public static string FailedPromptsPrefab; public static string HandshakeFailedInvalidBuildTarget; public static string BuildTargetMismatch; public static string UnableToResolveMethodInAssembly; public static string UnableToResolveTypeInAssembly; public static string UnableToResolveFieldInAssembly; public static void LoadEnglish() { MethodNameMismatch = "Method name mismatch"; DeclaringTypeNameMismatch = "Declaring type name mismatch"; IsGenericMethodDefinitionMismatch = "IsGenericMethodDefinition mismatch"; MissingThisParameter = "missing this parameter"; ThisParameterTypeMismatch = "this parameter type mismatch"; ParameterCountMismatch = "parameter count mismatch"; ParameterTypeMismatch = "parameter type mismatch"; ReturnTypeMismatch = "Return type mismatch"; GenericParameterNotGenericType = "Generic parameter did not resolve to generic type definition"; GenericParameterDidNotExist = "Generic parameter did not exist on the generic type definition"; IsPlayerWithHotReloadFalse = "IsPlayerWithHotReload() is false"; UnknownExceptionReadingBuildInfo = "Uknown exception happened when reading build info"; BuildInfoNotFound = "Uknown issue happened when reading build info."; FailedPromptsPrefab = "Failed to find PromptsPrefab (are you using Hot Reload as a package?"; HandshakeFailedInvalidBuildTarget = "Server did not declare its current Unity activeBuildTarget in the handshake response. Will assume it is {0}."; BuildTargetMismatch = "Your Unity project is running on {0}. You may need to switch it to {1} for Hot Reload to work."; UnableToResolveMethodInAssembly = "Unable to resolve method {0} in assembly {1}"; UnableToResolveTypeInAssembly = "Unable to resolve type with name: {0} in assembly {1}"; UnableToResolveFieldInAssembly = "Unable to resolve field with name: {0} in assembly {1}"; } public static void LoadSimplifiedChinese() { MethodNameMismatch = "方法名称不匹配"; DeclaringTypeNameMismatch = "声明类型名称不匹配"; IsGenericMethodDefinitionMismatch = "IsGenericMethodDefinition 不匹配"; MissingThisParameter = "缺少 this 参数"; ThisParameterTypeMismatch = "this 参数类型不匹配"; ParameterCountMismatch = "参数数量不匹配"; ParameterTypeMismatch = "参数类型不匹配"; ReturnTypeMismatch = "返回类型不匹配"; GenericParameterNotGenericType = "泛型参数未解析为泛型类型定义"; GenericParameterDidNotExist = "泛型参数在泛型类型定义上不存在"; IsPlayerWithHotReloadFalse = "IsPlayerWithHotReload() 为 false"; UnknownExceptionReadingBuildInfo = "读取构建信息时发生未知异常"; BuildInfoNotFound = "读取构建信息时发生未知问题。"; FailedPromptsPrefab = "未能找到 PromptsPrefab(您是否将 Hot Reload 作为软件包使用?"; HandshakeFailedInvalidBuildTarget = "服务器在握手响应中未声明其当前的 Unity activeBuildTarget。将假定为 {0}。"; BuildTargetMismatch = "您的 Unity 项目正在 {0} 上运行。您可能需要将其切换到 {1} 才能使 Hot Reload 工作。"; UnableToResolveMethodInAssembly = "无法在程序集 {1} 中解析方法 {0}"; UnableToResolveTypeInAssembly = "无法在程序集 {1} 中解析名称为 {0} 的类型"; UnableToResolveFieldInAssembly = "无法在程序集 {1} 中解析名称为 {0} 的字段"; } } } } #endif