#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) namespace SingularityGroup.HotReload.Localization { public static class Locale { public const string SimplifiedChinese = "zh"; public const string English = "en"; } internal static partial class Translations { static string loadedLocale; static Translations() { LoadDefaultLocalization(); } public static void LoadDefaultLocalization() { LoadLocalization(PackageConst.DefaultLocale); } static void LoadLocalization(string locale) { if (loadedLocale == locale) { return; } if (locale == Locale.SimplifiedChinese) { LoadSimplifiedChinese(); } else { LoadEnglish(); } loadedLocale = locale; } public static void LoadEnglish() { // Load strings from subclasses Common.LoadEnglish(); Dialogs.LoadEnglish(); Errors.LoadEnglish(); Settings.LoadEnglish(); Logging.LoadEnglish(); Utility.LoadSimplifiedChinese(); } static void LoadSimplifiedChinese() { Common.LoadSimplifiedChinese(); Dialogs.LoadSimplifiedChinese(); Errors.LoadSimplifiedChinese(); Settings.LoadSimplifiedChinese(); Logging.LoadSimplifiedChinese(); Utility.LoadSimplifiedChinese(); } } } #endif