using System; using System.Collections.Generic; using UnityEngine; namespace Ingvar.LiveWatch.TowerDefenceDemo { public class LevelInitialTowerSpawner : MonoBehaviour { [SerializeField] private List _towers; private LevelScene _levelScene; private void Awake() { _levelScene = FindObjectOfType(); } public void SpawnAllTowers() { foreach (var towerSpawn in _towers) { _levelScene.TowerBuildManager.BuildTower(towerSpawn.Slot, towerSpawn.Type, false); } } [Serializable] public class TowerSpawnSetup { public TowerBuildSlot Slot; public TowerType Type; } } }