using System; using NodeCanvas.Framework; using ParadoxNotion.Design; using Unity.Netcode; using Unity.Netcode.Components; using UnityEngine; namespace Reset.Core { [Category("Reset")] [Description("Sends an animation trigger with network sync to networked objects")] public class SendAnimationTrigger : ActionTask{ public BBParameter trigger; //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute(){ try { agent.SetTrigger("trigger"); } catch (Exception e) { Debug.LogError($"Did not set Network Animator trigger {trigger.name} on {(agent == null ? null : agent.name)}: {e.Message}"); } EndAction(true); } //Called once per frame while the action is active. protected override void OnUpdate() { } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }