using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace Reset.Core { [Category("Reset")] [Description("Create a damage source and return it as a BBParameter")] public class CreateDamageSource : ActionTask{ public BBParameter damage; public BBParameter source; [Space(5)] public BBParameter outputDamageSource; //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute(){ outputDamageSource.value = new DamageSource(){ damageDealt = damage.value, source = source.value, }; EndAction(true); } //Called once per frame while the action is active. protected override void OnUpdate() { } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }