namespace SingularityGroup.HotReload.Editor.Localization { internal static partial class Translations { public static class Settings { // Settings Tab public static string SettingsTitle; public static string SettingsConfiguration; public static string SettingsAdvanced; public static string SettingsOnDevice; public static string SettingsManualConnect; public static string SettingsBuildSettingsChecklist; public static string SettingsOptions; public static string SettingsVisualFeedback; public static string SettingsMisc; // Settings Descriptions public static string SettingsManageAutoRefreshOn; public static string SettingsManageAutoRefreshOff; public static string SettingsAssetRefreshOn; public static string SettingsAssetRefreshOff; public static string SettingsDebuggerCompatibilityOn; public static string SettingsDebuggerCompatibilityOff; public static string SettingsRefreshShadersOn; public static string SettingsRefreshShadersOff; public static string SettingsHideConsoleOn; public static string SettingsHideConsoleOff; public static string SettingsDeactivatedOn; public static string SettingsDeactivatedOff; public static string SettingsDisableErrorReportingOn; public static string SettingsDisableErrorReportingOff; public static string SettingsPauseEditModeOn; public static string SettingsPauseEditModeOff; public static string SettingsAutostartOn; public static string SettingsAutostartOff; public static string SettingsPatchingIndicationUnsupported; public static string SettingsPatchingIndicationOff; public static string SettingsPatchingIndicationOn; public static string SettingsCompilingIndicationUnsupported; public static string SettingsCompilingIndicationOff; public static string SettingsCompilingIndicationOn; public static string SettingsAutoRecompileUnsupported; public static string SettingsAutoRecompileOn; public static string SettingsAutoRecompileOff; public static string SettingsAutoRecompileInspectorOn; public static string SettingsAutoRecompileInspectorOff; public static string SettingsAutoRecompilePartialOn; public static string SettingsAutoRecompilePartialOff; public static string SettingsDisplayMonobehaviourOn; public static string SettingsDisplayMonobehaviourOff; public static string SettingsRecompileImmediatelyOn; public static string SettingsRecompileImmediatelyOff; public static string SettingsRecompilePlayModeOn; public static string SettingsRecompilePlayModeOff; public static string SettingsRecompileEditModeOn; public static string SettingsRecompileEditModeOff; public static string SettingsRecompileExitPlayModeOn; public static string SettingsRecompileExitPlayModeOff; public static string SettingsIndicationsUnsupported; // Settings Toggle Names public static string ToggleManageAutoRefresh; public static string ToggleAssetRefresh; public static string ToggleDebuggerCompatibility; public static string ToggleRefreshShaders; public static string ToggleHideConsole; public static string ToggleDeactivate; public static string ToggleDisableErrorReporting; public static string TogglePauseEditMode; public static string ToggleAutostart; public static string TogglePatchingIndication; public static string ToggleCompilingIndication; public static string ToggleAutoRecompile; public static string ToggleAutoRecompileInspector; public static string ToggleAutoRecompilePartial; public static string ToggleDisplayMonobehaviour; public static string ToggleRecompileImmediately; public static string ToggleRecompilePlayMode; public static string ToggleRecompileEditMode; public static string ToggleRecompileExitPlayMode; // Settings Options public static string OptionExposeServerShort; public static string OptionExposeServerFull; public static string OptionExposeServerDescriptionEnabled; public static string OptionExposeServerDescriptionDisabled; public static string OptionAllowHttpRequests; public static string OptionAllowHttpRequestsDescription; public static string OptionIncludeInBuild; public static string OptionIncludeInBuildDescriptionEnabled; public static string OptionIncludeInBuildDescriptionDisabled; public static string OptionIncludeInBuildDescriptionSuffix; public static void LoadEnglish() { // Settings Tab SettingsTitle = "Settings"; SettingsConfiguration = "Settings"; SettingsAdvanced = "Advanced"; SettingsOnDevice = "On-Device"; SettingsManualConnect = "Manual connect"; SettingsBuildSettingsChecklist = "Build Settings Checklist"; SettingsOptions = "Options"; SettingsVisualFeedback = "Visual Feedback"; SettingsMisc = "Misc"; // Settings Descriptions SettingsManageAutoRefreshOn = "To avoid unnecessary recompiling, Hot Reload will automatically change Unity's Auto Refresh and Script Compilation settings. Previous settings will be restored when Hot Reload is stopped"; SettingsManageAutoRefreshOff = "Enabled this setting to auto-manage Unity's Auto Refresh and Script Compilation settings. This reduces unncessary recompiling"; SettingsAssetRefreshOn = "Hot Reload will refresh changed assets such as sprites, prefabs, etc"; SettingsAssetRefreshOff = "Enable to allow Hot Reload to refresh changed assets in the project. All asset types are supported including sprites, prefabs, shaders etc"; SettingsDebuggerCompatibilityOn = "Hot Reload automatically disables itself while a debugger is attached, as it can otherwise interfere with certain debugger features. Please read the documentation if you consider disabling this setting."; SettingsDebuggerCompatibilityOff = "When a debugger is attached, Hot Reload will be active, but certain debugger features might not work as expected. Please read our documentation to learn about the limitations."; SettingsRefreshShadersOn = "Hot Reload will auto refresh shaders. Note that enabling this setting might impact performance."; SettingsRefreshShadersOff = "Enable to auto-refresh shaders. Note that enabling this setting might impact performance"; SettingsHideConsoleOn = "Hot Reload will start without creating a console window. Logs can be accessed through \"Help\" tab."; SettingsHideConsoleOff = "Enable to start Hot Reload without creating a console window."; SettingsDeactivatedOn = "Hot Reload is deactivated."; SettingsDeactivatedOff = "Enable to deactivate Hot Reload."; SettingsDisableErrorReportingOn = "Detailed error reporting is disabled."; SettingsDisableErrorReportingOff = "Toggle on to disable detailed error reporting."; SettingsPauseEditModeOn = "Hot Reload is paused in Edit mode. It is recommended to perform a full Unity recompilation manually before entering Play Mode to prevent Hot Reload becoming unusable."; SettingsPauseEditModeOff = "Toggle on to pause Hot Reload while in Edit mode. With this setting enabled, it is recommended to perform a full Unity recompilation manually before entering Play Mode to prevent Hot Reload becoming unusable."; SettingsAutostartOn = "Hot Reload will be launched when Unity project opens."; SettingsAutostartOff = "Enable to launch Hot Reload when Unity project opens."; SettingsPatchingIndicationUnsupported = "Patching Notification is not supported in the Unity version you use."; SettingsPatchingIndicationOff = "Enable to show GameView and SceneView indications when Patching."; SettingsPatchingIndicationOn = "Indications will be shown in GameView and SceneView when Patching."; SettingsCompilingIndicationUnsupported = "Compiling Unsupported Changes Notification is not supported in the Unity version you use."; SettingsCompilingIndicationOff = "Enable to show GameView and SceneView indications when compiling unsupported changes."; SettingsCompilingIndicationOn = "Indications will be shown in GameView and SceneView when compiling unsupported changes."; SettingsAutoRecompileUnsupported = "Auto recompiling unsupported changes is not supported in the Unity version you use."; SettingsAutoRecompileOn = "Hot Reload will recompile automatically after code changes that Hot Reload doesn't support."; SettingsAutoRecompileOff = "When enabled, recompile happens automatically after code changes that Hot Reload doesn't support."; SettingsAutoRecompileInspectorOn = "Hot Reload will trigger recompilation for inspector field changes that are not supported in Edit mode."; SettingsAutoRecompileInspectorOff = "Enable to trigger recompilation for inspector field changes that are not supported in Edit mode."; SettingsAutoRecompilePartialOn = "Hot Reload will recompile partially unsupported changes."; SettingsAutoRecompilePartialOff = "Enable to recompile partially unsupported changes."; SettingsDisplayMonobehaviourOn = "Hot Reload will display new monobehaviour methods as partially unsupported."; SettingsDisplayMonobehaviourOff = "Enable to display new monobehaviour methods as partially unsupported."; SettingsRecompileImmediatelyOn = "Unsupported changes will be recompiled immediately."; SettingsRecompileImmediatelyOff = "Unsupported changes will be recompiled when editor is focused. Enable to recompile immediately."; SettingsRecompilePlayModeOn = "Hot Reload will exit Play Mode to recompile unsupported changes."; SettingsRecompilePlayModeOff = "Enable to auto exit Play Mode to recompile unsupported changes."; SettingsRecompileEditModeOn = "Hot Reload recompile unsupported changes when in Edit Mode."; SettingsRecompileEditModeOff = "Enable to auto recompile unsupported changes in Edit Mode."; SettingsRecompileExitPlayModeOn = "Hot Reload will recompile unsupported changes when exiting Play Mode."; SettingsRecompileExitPlayModeOff = "Enable to recompile unsupported changes when exiting Play Mode."; SettingsIndicationsUnsupported = "Indications are not supported in the Unity version you use."; // Settings Toggle Names ToggleManageAutoRefresh = "Manage Unity auto-refresh (recommended)"; ToggleAssetRefresh = "Asset refresh (recommended)"; ToggleDebuggerCompatibility = "Auto-disable Hot Reload while a debugger is attached (recommended)"; ToggleRefreshShaders = "Refresh shaders"; ToggleHideConsole = "Hide console window on start"; ToggleDeactivate = "Deactivate Hot Reload"; ToggleDisableErrorReporting = "Disable Detailed Error Reporting"; TogglePauseEditMode = "Pause Hot Reload in Edit Mode"; ToggleAutostart = "Autostart on Unity open"; TogglePatchingIndication = "Patching Indication"; ToggleCompilingIndication = "Compiling Unsupported Changes Indication"; ToggleAutoRecompile = "Auto recompile unsupported changes (recommended)"; ToggleAutoRecompileInspector = "Auto recompile inspector field edits"; ToggleAutoRecompilePartial = "Include partially unsupported changes"; ToggleDisplayMonobehaviour = "Display new Monobehaviour methods as partially supported"; ToggleRecompileImmediately = "Recompile immediately"; ToggleRecompilePlayMode = "Recompile in Play Mode"; ToggleRecompileEditMode = "Recompile in Edit Mode"; ToggleRecompileExitPlayMode = "Recompile on exit Play Mode"; // Settings Options OptionExposeServerShort = "Allow Devices to Connect"; OptionExposeServerFull = "Allow Devices to Connect (WiFi)"; OptionExposeServerDescriptionEnabled = "The HotReload server is reachable from devices on the same Wifi network"; OptionExposeServerDescriptionDisabled = "The HotReload server is available to your computer only. Other devices cannot connect to it."; OptionAllowHttpRequests = "Allow app to make HTTP requests"; OptionAllowHttpRequestsDescription = "For Hot Reload to work on-device, please allow HTTP requests"; OptionIncludeInBuild = "Include Hot Reload in player builds"; OptionIncludeInBuildDescriptionEnabled = "The Hot Reload runtime is included in development builds that use the Mono scripting backend."; OptionIncludeInBuildDescriptionDisabled = "The Hot Reload runtime will not be included in any build. Use this option to disable HotReload without removing it from your project."; OptionIncludeInBuildDescriptionSuffix = " This option does not affect Hot Reload usage in Playmode"; } public static void LoadSimplifiedChinese() { // Settings Tab SettingsTitle = "设置"; SettingsConfiguration = "配置"; SettingsAdvanced = "高级"; SettingsOnDevice = "在设备上"; SettingsManualConnect = "手动连接"; SettingsBuildSettingsChecklist = "构建设置清单"; SettingsOptions = "选项"; SettingsVisualFeedback = "视觉反馈"; SettingsMisc = "杂项"; // Settings Descriptions SettingsManageAutoRefreshOn = "为避免不必要的重新编译,Hot Reload 将自动更改 Unity 的自动刷新和脚本编译设置。停止 Hot Reload 后将恢复以前的设置"; SettingsManageAutoRefreshOff = "启用此设置以自动管理 Unity 的自动刷新和脚本编译设置。这可以减少不必要的重新编译"; SettingsAssetRefreshOn = "Hot Reload 将刷新已更改的资产,如精灵、预制件等"; SettingsAssetRefreshOff = "启用以允许 Hot Reload 刷新项目中已更改的资产。支持所有资产类型,包括精灵、预制件、着色器等"; SettingsDebuggerCompatibilityOn = "附加调试器时,Hot Reload 会自动禁用自身,因为它可能会干扰某些调试器功能。如果您考虑禁用此设置,请阅读文档。"; SettingsDebuggerCompatibilityOff = "附加调试器时,Hot Reload 将处于活动状态,但某些调试器功能可能无法按预期工作。请阅读我们的文档以了解限制。"; SettingsRefreshShadersOn = "Hot Reload 将自动刷新着色器。请注意,启用此设置可能会影响性能。"; SettingsRefreshShadersOff = "启用以自动刷新着色器。请注意,启用此设置可能会影响性能"; SettingsHideConsoleOn = "Hot Reload 启动时不会创建控制台窗口。可以通过“帮助”选项卡访问日志。"; SettingsHideConsoleOff = "启用以在不创建控制台窗口的情况下启动 Hot Reload。"; SettingsDeactivatedOn = "Hot Reload 已停用。"; SettingsDeactivatedOff = "启用以停用 Hot Reload。"; SettingsDisableErrorReportingOn = "详细错误报告已禁用。"; SettingsDisableErrorReportingOff = "切换以禁用详细错误报告。"; SettingsPauseEditModeOn = "在编辑模式下,Hot Reload 已暂停。建议在进入播放模式之前手动执行完整的 Unity 重新编译,以防止 Hot Reload 无法使用。"; SettingsPauseEditModeOff = "切换以在编辑模式下暂停 Hot Reload。启用此设置后,建议在进入播放模式之前手动执行完整的 Unity 重新编译,以防止 Hot Reload 无法使用。"; SettingsAutostartOn = "当 Unity 项目打开时,将启动 Hot Reload。"; SettingsAutostartOff = "启用以在 Unity 项目打开时启动 Hot Reload。"; SettingsPatchingIndicationUnsupported = "您使用的 Unity 版本不支持修补通知。"; SettingsPatchingIndicationOff = "启用以在修补时显示 GameView 和 SceneView 指示。"; SettingsPatchingIndicationOn = "修补时将在 GameView 和 SceneView 中显示指示。"; SettingsCompilingIndicationUnsupported = "您使用的 Unity 版本不支持编译不支持的更改通知。"; SettingsCompilingIndicationOff = "启用以在编译不支持的更改时显示 GameView 和 SceneView 指示。"; SettingsCompilingIndicationOn = "编译不支持的更改时将在 GameView 和 SceneView 中显示指示。"; SettingsAutoRecompileUnsupported = "您使用的 Unity 版本不支持自动重新编译不支持的更改。"; SettingsAutoRecompileOn = "在 Hot Reload 不支持的代码更改后,Hot Reload 将自动重新编译。"; SettingsAutoRecompileOff = "启用后,在 Hot Reload 不支持的代码更改后会自动进行重新编译。"; SettingsAutoRecompileInspectorOn = "对于在编辑模式下不支持的检查器字段更改,Hot Reload 将触发重新编译。"; SettingsAutoRecompileInspectorOff = "启用以在编辑模式下为不支持的检查器字段更改触发重新编译。"; SettingsAutoRecompilePartialOn = "Hot Reload 将重新编译部分不支持的更改。"; SettingsAutoRecompilePartialOff = "启用以重新编译部分不支持的更改。"; SettingsDisplayMonobehaviourOn = "Hot Reload 将把新的 monobehaviour 方法显示为部分不支持。"; SettingsDisplayMonobehaviourOff = "启用以将新的 monobehaviour 方法显示为部分不支持。"; SettingsRecompileImmediatelyOn = "不支持的更改将立即重新编译。"; SettingsRecompileImmediatelyOff = "当编辑器获得焦点时,将重新编译不支持的更改。启用以立即重新编译。"; SettingsRecompilePlayModeOn = "Hot Reload 将退出播放模式以重新编译不支持的更改。"; SettingsRecompilePlayModeOff = "启用以自动退出播放模式以重新编译不支持的更改。"; SettingsRecompileEditModeOn = "Hot Reload 在编辑模式下重新编译不支持的更改。"; SettingsRecompileEditModeOff = "启用以在编辑模式下自动重新编译不支持的更改。"; SettingsRecompileExitPlayModeOn = "退出播放模式时,Hot Reload 将重新编译不支持的更改。"; SettingsRecompileExitPlayModeOff = "启用以在退出播放模式时重新编译不支持的更改。"; SettingsIndicationsUnsupported = "您使用的 Unity 版本不支持指示。"; // Settings Toggle Names ToggleManageAutoRefresh = "管理 Unity 自动刷新(推荐)"; ToggleAssetRefresh = "资产刷新(推荐)"; ToggleDebuggerCompatibility = "附加调试器时自动禁用 Hot Reload(推荐)"; ToggleRefreshShaders = "刷新着色器"; ToggleHideConsole = "启动时隐藏控制台窗口"; ToggleDeactivate = "停用 Hot Reload"; ToggleDisableErrorReporting = "禁用详细错误报告"; TogglePauseEditMode = "在编辑模式下暂停 Hot Reload"; ToggleAutostart = "在 Unity 打开时自动启动"; TogglePatchingIndication = "修补指示"; ToggleCompilingIndication = "编译不支持的更改指示"; ToggleAutoRecompile = "自动重新编译不支持的更改(推荐)"; ToggleAutoRecompileInspector = "自动重新编译检查器字段编辑"; ToggleAutoRecompilePartial = "包括部分不支持的更改"; ToggleDisplayMonobehaviour = "将新的 Monobehaviour 方法显示为部分支持"; ToggleRecompileImmediately = "立即重新编译"; ToggleRecompilePlayMode = "在播放模式下重新编译"; ToggleRecompileEditMode = "在编辑模式下重新编译"; ToggleRecompileExitPlayMode = "退出播放模式时重新编译"; // Settings Options OptionExposeServerShort = "允许设备连接"; OptionExposeServerFull = "允许设备连接 (WiFi)"; OptionExposeServerDescriptionEnabled = "HotReload 服务器可从同一 Wifi 网络上的设备访问"; OptionExposeServerDescriptionDisabled = "HotReload 服务器仅对您的计算机可用。其他设备无法连接到它。"; OptionAllowHttpRequests = "允许应用发出 HTTP 请求"; OptionAllowHttpRequestsDescription = "为了让 Hot Reload 在设备上工作,请允许 HTTP 请求"; OptionIncludeInBuild = "在播放器构建中包含 Hot Reload"; OptionIncludeInBuildDescriptionEnabled = "Hot Reload 运行时包含在使用 Mono 脚本后端的开发构建中。"; OptionIncludeInBuildDescriptionDisabled = "Hot Reload 运行时将不包含在任何构建中。使用此选项可在不从项目中删除 HotReload 的情况下禁用它。"; OptionIncludeInBuildDescriptionSuffix = " 此选项不影响在播放模式下使用 Hot Reload"; } } } }