#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) namespace SingularityGroup.HotReload.Localization { internal static partial class Translations { public static class Dialogs { public static string Information; public static string ContinueButtonText; public static string CancelButtonText; public static string DifferentProjectSummary; public static string DifferentProjectSuggestion; public static string DifferentCommitSummary; public static string DifferentCommitSuggestion; public static string ConnectionStateConnecting; public static string ConnectionStateHandshaking; public static string ConnectionStateDifferencesFound; public static string ConnectionStateConnected; public static string ConnectionStateCancelled; public static string Patches; public static string IsConnected; public static string NoWiFiNetwork; public static string WaitForCompiling; public static string TargetNetworkIsReachable; public static string AutoPairEncounteredIssue; public static string ConnectionFailed; public static string TryingToReconnect; public static string Disconnected; public static string PatchesStatus; public static void LoadEnglish() { Information = "Information"; ContinueButtonText = "Continue"; CancelButtonText = "Cancel"; DifferentProjectSummary = "Hot Reload was started from a different project"; DifferentProjectSuggestion = "Please run Hot Reload from the matching Unity project"; DifferentCommitSummary = "Editor and current build are on different commits"; DifferentCommitSuggestion = "This can cause errors when the build was made on an old commit."; ConnectionStateConnecting = "Connecting ..."; ConnectionStateHandshaking = "Handshaking ..."; ConnectionStateDifferencesFound = "Differences found"; ConnectionStateConnected = "Connected!"; ConnectionStateCancelled = "Cancelled"; Patches = "Patches"; IsConnected = "Is this device connected to {0}?"; NoWiFiNetwork = "WiFi"; WaitForCompiling = "Wait for compiling to finish before trying again"; TargetNetworkIsReachable = "Make sure you're on the same {0} network. Also ensure Hot Reload is running"; AutoPairEncounteredIssue = "Auto-pair encountered an issue"; ConnectionFailed = "Connection failed"; TryingToReconnect = "Trying to reconnect ..."; Disconnected = "Disconnected"; PatchesStatus = "Patches: {0} pending, {1} applied"; } public static void LoadSimplifiedChinese() { Information = "信息"; ContinueButtonText = "继续"; CancelButtonText = "取消"; DifferentProjectSummary = "Hot Reload 从不同的项目启动"; DifferentProjectSuggestion = "请从匹配的 Unity 项目运行 Hot Reload"; DifferentCommitSummary = "编辑器和当前构建在不同的提交上"; DifferentCommitSuggestion = "当构建是在旧的提交上进行时,这可能会导致错误。"; ConnectionStateConnecting = "正在连接 ..."; ConnectionStateHandshaking = "正在握手 ..."; ConnectionStateDifferencesFound = "发现差异"; ConnectionStateConnected = "已连接!"; ConnectionStateCancelled = "已取消"; Patches = "补丁"; IsConnected = "此设备是否已连接到 {0}?"; NoWiFiNetwork = "WiFi"; WaitForCompiling = "请等待编译完成后再试"; TargetNetworkIsReachable = "请确保您在同一个 {0} 网络中。还要确保 Hot Reload 正在运行"; AutoPairEncounteredIssue = "自动配对遇到问题"; ConnectionFailed = "连接失败"; TryingToReconnect = "正在尝试重新连接 ..."; Disconnected = "已断开连接"; PatchesStatus = "补丁:{0} 待处理,{1} 已应用"; } } } } #endif