#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) namespace SingularityGroup.HotReload.Localization { internal static partial class Translations { public static class Logging { // Server and Connection public static string HotReloadUnreachableDisconnecting; public static string RequestHandshakeToServer; public static string ServerHealthyAfterHandshake; // Polling Errors public static string PollMethodPatchesFailed; public static string PollPatchStatusFailed; public static string PollAssetChangesFailed; // Request Errors public static string DeserializingResponseFailed; public static string RequestTimeout; // Method Invocation public static string InvokeOnHotReloadFailed; public static string InvokeOnHotReloadLocalFailed; // Build and Player public static string HotReloadNotAvailableBuildSettings; public static string BuildInfoNotFound; // Method Compatibility public static string UnknownIssue; // Patch Loading/Saving public static string LoadingPatchesFromDiskError; public static string LoadingPatchesFromFile; public static string LoadedPatchesFromDisk; public static string SavingAppliedPatches; // Patch Registration/Application public static string RegisterPatches; public static string ApplyPatchesPending; public static string DetourMethod; // Exceptions public static string ExceptionHandlingMethodPatch; public static string ExceptionApplyingPatch; public static string ExceptionEnsureUnityEventMethod; public static string ExceptionRemoveUnityEventMethod; public static string InvalidPath; // Field Operations public static string FailedRegisteringInitializerInvalidMethod; public static string FailedRegisteringInitializerException; public static string FailedRegisteringNewFieldDefinitions; public static string FailedRemovingInitializer; public static string FailedRemovingFieldValue; public static string FailedMovingFieldValue; public static string FailedUpdatingFieldAttributes; public static string FailedAddingFieldToInspector; public static string FailedHidingFieldFromInspector; // Method Patching public static string DebuggerAttachedNotAllowed; public static string MethodMismatch; public static string FailedToApplyPatchForMethod; public static string HotReloadApplyTook; // Unity Events public static string SceneLoadedWithNewUnityEventMethods; public static void LoadEnglish() { HotReloadUnreachableDisconnecting = "Hot Reload was unreachable for {0} seconds, disconnecting"; RequestHandshakeToServer = "Request handshake to Hot Reload server with hostname: {0}"; ServerHealthyAfterHandshake = "Server is healthy after first handshake? {0}"; PollMethodPatchesFailed = "PollMethodPatches failed with code {0} {1} {2}"; PollPatchStatusFailed = "PollPatchStatus failed with code {0} {1} {2}"; PollAssetChangesFailed = "PollAssetChanges failed with code {0} {1} {2}"; DeserializingResponseFailed = "Deserializing response failed with {0}: {1}"; RequestTimeout = "Request timeout"; InvokeOnHotReloadFailed = "[InvokeOnHotReload] {0} {1} failed. Exception:\n{2}"; InvokeOnHotReloadLocalFailed = "[InvokeOnHotReloadLocal] {0} {1} failed. Exception:\n{2}"; HotReloadNotAvailableBuildSettings = "Hot Reload is not available in this build because one or more build settings were not supported."; BuildInfoNotFound = "Build info not found"; UnknownIssue = "unknown issue"; LoadingPatchesFromDiskError = "Encountered exception when loading patches from disk:"; LoadingPatchesFromFile = "Loading patches from file {0}"; LoadedPatchesFromDisk = "Loaded {0} patches from disk"; SavingAppliedPatches = "Saving {0} applied patches to {1}"; RegisterPatches = "Register patches.\nWarnings: {0} \nMethods:\n{1}"; ApplyPatchesPending = "ApplyPatches. {0} patches pending."; DetourMethod = "Detour method {0:X8} {1}, offset: {2}"; ExceptionHandlingMethodPatch = "Exception occured when handling method patch. Exception:"; ExceptionApplyingPatch = "Edit requires full recompile to apply: Encountered exception when applying a patch.\nCommon causes: editing code that failed to patch previously, an unsupported change, or a real bug in Hot Reload.\nIf you think this is a bug, please report the issue on Discord and include a code-snippet before/after."; ExceptionEnsureUnityEventMethod = "Encountered exception in EnsureUnityEventMethod: {0} {1}"; ExceptionRemoveUnityEventMethod = "Encountered exception in RemoveUnityEventMethod: {0} {1}"; InvalidPath = "Invalid path: {0}"; FailedRegisteringInitializerInvalidMethod = "Failed registering initializer for field {0} in {1}. Field value might not be initialized correctly. Invalid method."; FailedRegisteringInitializerException = "Failed registering initializer for field {0} in {1}. Field value might not be initialized correctly. Exception: {2}"; FailedRegisteringNewFieldDefinitions = "Failed registering new field definitions for field {0} in {1}. Exception: {2}"; FailedRemovingInitializer = "Failed removing initializer for field {0} in {1}. Field value might not be initialized correctly. Exception: {2}"; FailedRemovingFieldValue = "Failed removing field value from {0} in {1}. Field value in code might not be up to date. Exception: {2}"; FailedMovingFieldValue = "Failed moving field value from {0} to {1} in {2}. Field value in code might not be up to date. Exception: {3}"; FailedUpdatingFieldAttributes = "Failed updating field attributes of {0} in {1}. Updates might not reflect in the inspector. Exception: {2}"; FailedAddingFieldToInspector = "Failed adding field {0}:{1} to the inspector. Field will not be displayed. Exception: {2}"; FailedHidingFieldFromInspector = "Failed hiding field {0}:{1} from the inspector. Exception: {2}"; DebuggerAttachedNotAllowed = "Patching methods is not allowed while the Debugger is attached. You can change this behavior in settings if Hot Reload is compatible with the debugger you're running."; MethodMismatch = "Edit requires full recompile to apply: Method mismatch: {0}, patch: {1}. \nCommon causes: editing code that failed to patch previously, an unsupported change, or a real bug in Hot Reload.\nIf you think this is a bug, please report the issue on Discord and include a code-snippet before/after."; FailedToApplyPatchForMethod = "Edit requires full recompile to apply: Failed to apply patch for method {0} in assembly {1}.\nCommon causes: editing code that failed to patch previously, an unsupported change, or a real bug in Hot Reload.\nIf you think this is a bug, please report the issue on Discord and include a code-snippet before/after.\nException: {2}"; HotReloadApplyTook = "Hot Reload apply took {0}"; SceneLoadedWithNewUnityEventMethods = "A new Scene was loaded while new unity event methods were added at runtime. MonoBehaviours in the Scene will not trigger these new events."; } public static void LoadSimplifiedChinese() { HotReloadUnreachableDisconnecting = "Hot Reload {0} 秒内无法访问,正在断开连接"; RequestHandshakeToServer = "向 Hot Reload 服务器请求握手,主机名:{0}"; ServerHealthyAfterHandshake = "第一次握手后服务器是否健康?{0}"; PollMethodPatchesFailed = "PollMethodPatches 失败,代码 {0} {1} {2}"; PollPatchStatusFailed = "PollPatchStatus 失败,代码 {0} {1} {2}"; PollAssetChangesFailed = "PollAssetChanges 失败,代码 {0} {1} {2}"; DeserializingResponseFailed = "反序列化响应失败,{0}:{1}"; RequestTimeout = "请求超时"; InvokeOnHotReloadFailed = "[InvokeOnHotReload] {0} {1} 失败。异常:\n{2}"; InvokeOnHotReloadLocalFailed = "[InvokeOnHotReloadLocal] {0} {1} 失败。异常:\n{2}"; HotReloadNotAvailableBuildSettings = "由于一个或多个构建设置不受支持,Hot Reload 在此构建中不可用。"; BuildInfoNotFound = "未找到构建信息"; UnknownIssue = "未知问题"; LoadingPatchesFromDiskError = "从磁盘加载补丁时遇到异常:"; LoadingPatchesFromFile = "从文件 {0} 加载补丁"; LoadedPatchesFromDisk = "从磁盘加载了 {0} 个补丁"; SavingAppliedPatches = "将 {0} 个已应用的补丁保存到 {1}"; RegisterPatches = "注册补丁。\n警告:{0} \n方法:\n{1}"; ApplyPatchesPending = "ApplyPatches。{0} 个补丁待处理。"; DetourMethod = "Detour 方法 {0:X8} {1},偏移量:{2}"; ExceptionHandlingMethodPatch = "处理方法补丁时发生异常。异常:"; ExceptionApplyingPatch = "编辑需要完全重新编译才能应用:应用补丁时遇到异常。\n常见原因:编辑之前修补失败的代码、不支持的更改或 Hot Reload 中的真正错误。\n如果您认为这是一个错误,请在 Discord 上报告问题并附上之前/之后的代码片段。"; ExceptionEnsureUnityEventMethod = "在 EnsureUnityEventMethod 中遇到异常:{0} {1}"; ExceptionRemoveUnityEventMethod = "在 RemoveUnityEventMethod 中遇到异常:{0} {1}"; InvalidPath = "无效路径:{0}"; FailedRegisteringInitializerInvalidMethod = "在 {1} 中为字段 {0} 注册初始化程序失败。字段值可能未正确初始化。方法无效。"; FailedRegisteringInitializerException = "在 {1} 中为字段 {0} 注册初始化程序失败。字段值可能未正确初始化。异常:{2}"; FailedRegisteringNewFieldDefinitions = "在 {1} 中为字段 {0} 注册新字段定义失败。异常:{2}"; FailedRemovingInitializer = "在 {1} 中为字段 {0} 删除初始化程序失败。字段值可能未正确初始化。异常:{2}"; FailedRemovingFieldValue = "从 {1} 中的 {0} 删除字段值失败。代码中的字段值可能不是最新的。异常:{2}"; FailedMovingFieldValue = "在 {2} 中将字段值从 {0} 移动到 {1} 失败。代码中的字段值可能不是最新的。异常:{3}"; FailedUpdatingFieldAttributes = "在 {1} 中更新 {0} 的字段属性失败。更新可能不会反映在检查器中。异常:{2}"; FailedAddingFieldToInspector = "将字段 {0}:{1} 添加到检查器失败。字段将不会显示。异常:{2}"; FailedHidingFieldFromInspector = "从检查器中隐藏字段 {0}:{1} 失败。异常:{2}"; DebuggerAttachedNotAllowed = "附加调试器时不允许修补方法。如果 Hot Reload 与您正在运行的调试器兼容,您可以在设置中更改此行为。"; MethodMismatch = "编辑需要完全重新编译才能应用:方法不匹配:{0},补丁:{1}。\n常见原因:编辑之前修补失败的代码、不支持的更改或 Hot Reload 中的真正错误。\n如果您认为这是一个错误,请在 Discord 上报告问题并附上之前/之后的代码片段。"; FailedToApplyPatchForMethod = "编辑需要完全重新编译才能应用:为程序集 {1} 中的方法 {0} 应用补丁失败。\n常见原因:编辑之前修补失败的代码、不支持的更改或 Hot Reload 中的真正错误。\n如果您认为这是一个错误,请在 Discord 上报告问题并附上之前/之后的代码片段。\n异常:{2}"; HotReloadApplyTook = "Hot Reload 应用耗时 {0}"; SceneLoadedWithNewUnityEventMethods = "在运行时添加新的 unity 事件方法时加载了新场景。场景中的 MonoBehaviours 不会触发这些新事件。"; } } } } #endif