#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR) namespace SingularityGroup.HotReload.Localization { internal static partial class Translations { public static class Settings { public static string BuildSettings; public static string IncludeInBuildTooltip; public static string PlayerSettings; public static string Other; public static string FallbackEventSystemTooltip; public static string NoEventSystemWarning; public static void LoadEnglish() { BuildSettings = "Build Settings"; IncludeInBuildTooltip = "Should the Hot Reload runtime be included in development builds? HotReload is never included in release builds."; PlayerSettings = "Player Settings"; Other = "Other"; FallbackEventSystemTooltip = "Used when project does not create an EventSystem early enough"; NoEventSystemWarning = "No EventSystem is active, enabling an EventSystem inside Hot Reload {0} prefab. A Unity EventSystem and an Input module is required for tapping buttons on the Unity UI."; } public static void LoadSimplifiedChinese() { BuildSettings = "构建设置"; IncludeInBuildTooltip = "Hot Reload 运行时是否应包含在开发版本中?HotReload 永远不会包含在发布版本中。"; PlayerSettings = "播放器设置"; Other = "其他"; FallbackEventSystemTooltip = "当项目未能及早创建 EventSystem 时使用"; NoEventSystemWarning = "没有活动的 EventSystem,正在 Hot Reload {0} 预制件内启用 EventSystem。点击 Unity UI 上的按钮需要 Unity EventSystem 和输入模块。"; } } } } #endif