using System; using Drawing; using NodeCanvas.StateMachines; using UnityEngine; namespace Reset.Items{ [CreateAssetMenu(menuName = "Reset/Weapon", fileName = "New Weapon")] public class Weapon : Item, IEquipable{ public GameObject weaponModel; public NodeCanvas.Framework.Graph weaponFSM; void Awake(){ } public override void DrawItemInfo(Vector3 position){ Debug.Log("hiuh"); Draw.ingame.Label2D(position + Vector3.up * 1.6f, "Damage goes here"); Draw.ingame.Label2D(position + Vector3.up * 1.35f, "Speed goes here"); } } }