using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace Reset.Movement { [Category("Reset/Movement")] [Description("Finalize the move direction to the agent's CharacterController")] public class FinalizeMovement : ActionTask{ public BBParameter moveDirection; public BBParameter currentSpeed; //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { if (currentSpeed == null || !currentSpeed.useBlackboard) { Debug.LogError("This Finalize Movement does not have it's current value attached to a Blackboard variable. Nothing will happen.", agent.gameObject); } return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute(){ } //Called once per frame while the action is active. protected override void OnUpdate(){ Vector3 usableVector3 = new Vector3(moveDirection.value.x * currentSpeed.value, moveDirection.value.y, moveDirection.value.z * currentSpeed.value); agent.Move(Camera.main.transform.rotation * usableVector3 * Time.deltaTime); Debug.Log("Finalize Done"); // EndAction(true); } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }