using System; using System.Collections.Generic; using UnityEngine; namespace Reset{ public static class GameManager{ public static GameObject UI; public static GameObject Camera; public static GameObject Input; [RuntimeInitializeOnLoadMethodAttribute] static void PopulateSceneReferences(){ try { UI = GameObject.Find("UICanvas"); Camera = GameObject.Find("CameraGroup"); Input = GameObject.Find("InputManager"); } catch (Exception e) { Console.WriteLine(e); throw; } } } }