using System; using Codice.Client.BaseCommands; using NodeCanvas.Framework; using ParadoxNotion.Design; using Reset.Core; using UnityEngine; namespace Reset.Units { [Category("Reset/Movement")] public class ChangeRotationSettings : ActionTask { [SerializeField] public EnumValueGroup facingDirection = new EnumValueGroup("Facing Direction", PlayerFacingDirection.TowardsTarget); [SerializeField] public FloatValueGroup rotationSpeed = new (newLabel: "Rotation Speed"); //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute(){ EnumValueGroup.UpdateValue(facingDirection, agent.data.facingDirection); FloatValueGroup.UpdateValue(rotationSpeed, agent.data.rotationSpeed); EndAction(true); } //Called once per frame while the action is active. protected override void OnUpdate() { } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }