using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace Reset.Units { [Category("Reset/Movement")] [Description("Sets a new value for gravity. Additively, or absolutely.")] public class SetNewGravity : ActionTask{ public BBParameter newGravity; [Tooltip("Setting absolute to true will cause the current gravity to snap to the new gravity value. Keeping it false will make it apply additively to the current gravity. Both options use relativty for linear interpolation.")] public BBParameter absolute; [SliderField(0, 1)] public BBParameter relativity; //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute() { agent.SetNewGravity(newGravity.value, relativity.value, absolute.value); EndAction(true); } //Called once per frame while the action is active. protected override void OnUpdate() { } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }