//pipelinedefine #define H_URP using System; using HTraceSSGI.Scripts.Globals; using UnityEngine; namespace HTraceSSGI.Scripts.Data.Public { [Serializable] public class DebugSettings { public bool ShowBowels = false; public bool ShowFullDebugLog = false; public LayerMask HTraceLayer = ~0; public bool TestCheckBox1; public bool TestCheckBox2; public bool TestCheckBox3; } }