using System; using Reset; using Reset.Core.Tools; using UnityEngine; using Sirenix.OdinInspector; public class Player : MonoBehaviour{ [HideInInspector] public PlayerControls controls; [HideInInspector] public new PlayerCamera camera; void Awake(){ GameManager.Player = gameObject; controls = GetComponent(); GameManager.RequestNewController(); } void Start() { Debug.Log(GameManager.Player); } // Update is called once per frame void Update() { } }