using System.Collections.Generic; using Drawing; using Sirenix.OdinInspector; using UnityEngine; public class EnemySpawn : MonoBehaviour{ public float radius = 30f; public int minimumEnemies = 1; public int maximumEnemies = 5; public Vector2 enemyCount; // TODO: Replace this with an Enemy selector based on difficulty, random chance, etc? public GameObject enemy; public List enemies; void Start(){ SpawnEnemies(); } void SpawnEnemies(){ int count = Random.Range(minimumEnemies, maximumEnemies + 1); for (int i = 0; i < count; i++) { Vector3 newPosition = transform.position; float randomX = Random.Range(-(radius / 2f), radius / 2f); float randomZ = Random.Range(-(radius / 2f), radius / 2f); newPosition += new Vector3(randomX, transform.position.y, randomZ); float randomRot = Random.Range(0f, 360f); GameObject newEnemy = Instantiate(enemy, newPosition, Quaternion.AngleAxis(randomRot, Vector3.up)); enemies.Add(newEnemy); } } // Update is called once per frame void Update() { Draw.WireCylinder(transform.position, transform.position + Vector3.up * 7f, radius); } }