using System; using UnityEngine; using Sirenix.OdinInspector; public class Player : MonoBehaviour{ [HideInInspector] public PlayerControls controls; [HideInInspector] public PlayerMovement movement; [HideInInspector] public new PlayerCamera camera; void Awake(){ controls = GetComponent(); movement = GetComponent(); } void Start() { } // Update is called once per frame void Update() { } }