using System; using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace Reset.Movement { [Category("Reset/Movement")] [Description("Updates the movespeed for this agent")] public class UpdateMovementSpeed : ActionTask{ public BBParameter target; public BBParameter speed; public BBParameter smoothing = 10f; private float currentSpeed; //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { if (!speed.useBlackboard) { Debug.LogError("This Update Movement Speed does not have it's current value attached to a Blackboard variable. Nothing will happen.", agent.gameObject); } return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute(){ // currentSpeed = speed.value; } //Called once per frame while the action is active. protected override void OnUpdate(){ currentSpeed = Mathf.Lerp(currentSpeed, target.value, smoothing.value * Time.deltaTime); speed.value = currentSpeed; if (Mathf.Abs(currentSpeed - speed.value) < .01f) { } Debug.Log("Speed Done"); EndAction(true); } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }