using System; using UnityEngine; using UnityEngine.UI; namespace Ingvar.LiveWatch.TowerDefenceDemo.UI { public class WavePanelUI : MonoBehaviour { [SerializeField] private Text waveText; private LevelScene _levelScene; private void Awake() { _levelScene = FindObjectOfType(); } private void OnEnable() { _levelScene.WaveManager.WaveChanged += RefreshWave; } private void OnDisable() { _levelScene.WaveManager.WaveChanged -= RefreshWave; } private void Start() { RefreshWave(); } private void RefreshWave() { waveText.text = $"WAVE: {_levelScene.WaveManager.CurrentWave+1}/{_levelScene.WaveManager.MaxWave+1}"; } } }