using System.Collections; using System.Collections.Generic; using UnityEngine; using GD.MinMaxSlider; public class MinMaxSliderExample : MonoBehaviour { public string info = "Hover over a slider to see a tooltip"; [MinMaxSlider(0,10)] public Vector2 floatRange = new Vector2(2,8); [MinMaxSlider(0,10)] public Vector2Int intRange = new Vector2Int(1,5); }