using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace Reset.Units { [Category("Reset")] [Description("Moves a unit and calls the appropropriate RPC to move the unit on the owner")] public class MoveUnit : ActionTask{ protected override string info{ get => $"Move Unit to {position.value}"; } public BBParameter position; //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute() { if (agent.UnitIsLocal()) { agent.SetNewPosition(position.value); } else { agent.SetNewPositionRpc(position.value); } EndAction(true); } //Called once per frame while the action is active. protected override void OnUpdate() { } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }