using NodeCanvas.Framework; using ParadoxNotion.Design; using Reset.Core; namespace Reset.Units { [Category("Reset/Movement")] public class ChangeGravitySettings : ActionTask{ public FloatValueGroup jumpPower = new FloatValueGroup("Jump Power"); public FloatValueGroup jumpPowerDecay = new FloatValueGroup("Jump Power Decay"); public FloatValueGroup gravityPower = new FloatValueGroup("Jump Power"); public FloatValueGroup gravityMax = new FloatValueGroup("Jump Power"); public FloatValueGroup gravityAcceleration = new FloatValueGroup("Jump Power"); public FloatValueGroup gravityScale = new FloatValueGroup("Jump Power"); //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute() { // Jump FloatValueGroup.UpdateValue(jumpPower, ref agent.data.jumpPower, ref agent.defaultData.jumpPower); FloatValueGroup.UpdateValue(jumpPowerDecay, ref agent.data.jumpPowerDecay, ref agent.defaultData.jumpPowerDecay); // Gravity FloatValueGroup.UpdateValue(gravityPower, ref agent.data.gravityPower, ref agent.defaultData.gravityPower); FloatValueGroup.UpdateValue(gravityMax, ref agent.data.gravityMax, ref agent.defaultData.gravityMax); FloatValueGroup.UpdateValue(gravityAcceleration, ref agent.data.gravityAcceleration, ref agent.defaultData.gravityAcceleration); FloatValueGroup.UpdateValue(gravityScale, ref agent.data.gravityScale, ref agent.defaultData.gravityScale); } //Called once per frame while the action is active. protected override void OnUpdate() { } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }