using UnityEditor; using UnityEngine; namespace Ingvar.LiveWatch.Editor { public static class GUIExtensions { public static void DrawSelectionFrame(Rect rect, int density = 2) { if (Event.current.type != EventType.Repaint) { return; } Styles.ElementBackground.Draw(rect.CropFromStartToPosition(CropEdge.LeftLocal, density), false, true, true, true); Styles.ElementBackground.Draw(rect.CropFromStartToPosition(CropEdge.TopLocal, density), false, true, true, true); Styles.ElementBackground.Draw(rect.CropFromStartToPosition(CropEdge.RightLocal, density), false, true, true, true); Styles.ElementBackground.Draw(rect.CropFromStartToPosition(CropEdge.BottomLocal, density), false, true, true, true); } public static void DrawColorFrame(Rect rect, Color color, int density = 2) { if (Event.current.type != EventType.Repaint) { return; } EditorGUI.DrawRect(rect.CropFromStartToPosition(CropEdge.LeftLocal, density), color); EditorGUI.DrawRect(rect.CropFromStartToPosition(CropEdge.TopLocal, density), color); EditorGUI.DrawRect(rect.CropFromStartToPosition(CropEdge.RightLocal, density), color); EditorGUI.DrawRect(rect.CropFromStartToPosition(CropEdge.BottomLocal, density), color); } } }