using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace Ingvar.LiveWatch { public static partial class Watch { public static char PathSeparator { get; set; } = '/'; internal static int MaxRecursionDepth = 100; public static bool IsLive { get => WatchStorageSO.instance.IsLive; set => WatchStorageSO.instance.IsLive = value; } internal static WatchStorage Watches { get => WatchStorageSO.instance.Watches; set { DestroyAll(); WatchStorageSO.instance.Watches = value; } } } }