using NodeCanvas.Framework; using ParadoxNotion.Design; using Unity.Cinemachine; using UnityEditor; using UnityEngine; // Individual bool setting for each ring. Three of these will be used. public struct OrbitalFollowValueGroup{ public string label; public CameraSettingsToggle changeHeight; public float height; public CameraSettingsToggle changeRadius; public float radius; public OrbitalFollowValueGroup(string newLabel){ label = newLabel; changeHeight = CameraSettingsToggle.NoChange; height = 0f; changeRadius = CameraSettingsToggle.NoChange; radius = 0f; } } // Setting for any X and Y based values public struct CinemachineVectorValueGroup{ public CameraSettingsToggle changeX; public float xValue; public CameraSettingsToggle changeY; public float yValue; } // Enum options for individual camera settings public enum CameraSettingsToggle{ NoChange, NewValue, ResetValue, } public struct Vector2CameraValueGroup{ public string label; public Vector2 newValue; public CameraSettingsToggle changeX; public CameraSettingsToggle changeY; public Vector2CameraValueGroup(string newLabel){ changeX = CameraSettingsToggle.NoChange; changeY = CameraSettingsToggle.NoChange; newValue = Vector2.zero; label = newLabel; } } public class Vector2CameraValueGroupDrawer : ObjectDrawer { public override Vector2CameraValueGroup OnGUI(GUIContent _content, Vector2CameraValueGroup _instance){ // Remove label for floats EditorGUIUtility.labelWidth = 50; // Set layout options for the label and the float fields GUILayoutOption[] floatOptions = new GUILayoutOption[] { GUILayout.Width(300.0f), GUILayout.MinWidth(20.0f), GUILayout.ExpandWidth(true), }; GUILayoutOption[] labelOptions = new GUILayoutOption[]{ GUILayout.Width(200.0f), }; // Start the Vertical layout then add the label before adding a horizontal so the label will be on top of side-by-side options GUILayout.BeginVertical(); GUILayout.Label(_instance.ToString(), labelOptions); GUILayout.BeginHorizontal(); // Create the x settings enum _instance.changeX = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", instance.changeX); // Create the value/disabled information field if (_instance.changeX == CameraSettingsToggle.NewValue){ _instance.newValue.x = EditorGUILayout.FloatField(_instance.newValue.x, floatOptions); } else { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.TextField(_instance.changeX == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions); EditorGUI.EndDisabledGroup(); } // It do what it do. GUILayout.Space(5); // Create the y settings enum _instance.changeY = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeY); // Create the value/disabled information field if (_instance.changeY == CameraSettingsToggle.NewValue){ _instance.newValue.y = EditorGUILayout.FloatField(_instance.newValue.y, floatOptions); } else { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.TextField(_instance.changeY == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions); EditorGUI.EndDisabledGroup(); } // Close this line up GUILayout.EndHorizontal(); GUILayout.EndVertical(); // Reset to default so the rest of things don't get messed up EditorGUIUtility.labelWidth = 0; return _instance; } } // Custom editor for each orbital follow ring setting public class OrbitalFollowValueGroupDrawer : ObjectDrawer{ public override OrbitalFollowValueGroup OnGUI(GUIContent _content, OrbitalFollowValueGroup _instance){ // Remove label for floats EditorGUIUtility.labelWidth = 1; // Set layout options for the label and the float fields GUILayoutOption[] floatOptions = new GUILayoutOption[] { GUILayout.Width(300.0f), GUILayout.MinWidth(20.0f), GUILayout.ExpandWidth(true), }; GUILayoutOption[] labelOptions = new GUILayoutOption[]{ GUILayout.Width(60.0f), }; // Start a Horiztonal Section GUILayout.BeginHorizontal(); // Add the left side label GUILayout.Label(_instance.label, labelOptions); // Create the height settings enum _instance.changeHeight = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeHeight); // Create the value/disabled information field if (_instance.changeHeight == CameraSettingsToggle.NewValue){ _instance.height = EditorGUILayout.FloatField(_instance.height, floatOptions); } else { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.TextField(_instance.changeHeight == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions); EditorGUI.EndDisabledGroup(); } // It do what it do. GUILayout.Space(5); // Create the radius settings enum _instance.changeRadius = (CameraSettingsToggle)EditorGUILayout.EnumPopup("", _instance.changeRadius); // Create the value/disabled information field if (_instance.changeRadius == CameraSettingsToggle.NewValue){ _instance.radius = EditorGUILayout.FloatField(_instance.radius, floatOptions); } else { EditorGUI.BeginDisabledGroup(true); EditorGUILayout.TextField(_instance.changeRadius == CameraSettingsToggle.NoChange ? "Unchanged" : "Reset", floatOptions); EditorGUI.EndDisabledGroup(); } // Close this line up GUILayout.EndHorizontal(); // Reset to default so the rest of things don't get messed up EditorGUIUtility.labelWidth = 0; return _instance; } } namespace NodeCanvas.Tasks.Actions { [Category("Reset")] [Description("Change Cinemachine camera settings for the player")] public class ChangeCameraSettings : ActionTask{ [ParadoxNotion.Design.Header("Orbit Follow Ring Settings")] public OrbitalFollowValueGroup orbitFollowTop = new OrbitalFollowValueGroup(newLabel: "Top"); public OrbitalFollowValueGroup orbitFollowCenter = new OrbitalFollowValueGroup(newLabel: "Center"); public OrbitalFollowValueGroup orbitFollowBottom = new OrbitalFollowValueGroup(newLabel: "Bottom"); [ParadoxNotion.Design.Header("Rotation Composer Settings")] public Vector2CameraValueGroup screenPosition = new Vector2CameraValueGroup(newLabel: "Screen Position"); private CinemachineOrbitalFollow orbitalFollow; //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit(){ return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute(){ // Switch case farm for checking if values should be changed and what to switch (orbitFollowTop.changeHeight) { case CameraSettingsToggle.NewValue: CameraSettingsProcessor.values.orbitFollowTopHeight.targetValue = orbitFollowTop.height; break; case CameraSettingsToggle.ResetValue: CameraSettingsProcessor.values.orbitFollowTopHeight.Reset(); break; } switch (orbitFollowTop.changeRadius) { case CameraSettingsToggle.NewValue: CameraSettingsProcessor.values.orbitFollowTopRadius.targetValue = orbitFollowTop.radius; break; case CameraSettingsToggle.ResetValue: CameraSettingsProcessor.values.orbitFollowTopRadius.Reset(); break; } switch (orbitFollowCenter.changeHeight) { case CameraSettingsToggle.NewValue: CameraSettingsProcessor.values.orbitFollowCenterHeight.targetValue = orbitFollowCenter.height; break; case CameraSettingsToggle.ResetValue: CameraSettingsProcessor.values.orbitFollowCenterHeight.Reset(); break; } switch (orbitFollowCenter.changeRadius) { case CameraSettingsToggle.NewValue: CameraSettingsProcessor.values.orbitFollowCenterRadius.targetValue = orbitFollowCenter.radius; break; case CameraSettingsToggle.ResetValue: CameraSettingsProcessor.values.orbitFollowCenterRadius.Reset(); break; } switch (orbitFollowBottom.changeHeight) { case CameraSettingsToggle.NewValue: CameraSettingsProcessor.values.orbitFollowBottomHeight.targetValue = orbitFollowBottom.height; break; case CameraSettingsToggle.ResetValue: CameraSettingsProcessor.values.orbitFollowBottomHeight.Reset(); break; } switch (orbitFollowBottom.changeRadius) { case CameraSettingsToggle.NewValue: CameraSettingsProcessor.values.orbitFollowBottomRadius.targetValue = orbitFollowBottom.radius; break; case CameraSettingsToggle.ResetValue: CameraSettingsProcessor.values.orbitFollowBottomRadius.Reset(); break; } switch (screenPosition.changeX) { case CameraSettingsToggle.NewValue: CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2( screenPosition.newValue.x, CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y); break; case CameraSettingsToggle.ResetValue: CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2( CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x, CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y); break; } switch (screenPosition.changeY) { case CameraSettingsToggle.NewValue: CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2( CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x, screenPosition.newValue.y); break; case CameraSettingsToggle.ResetValue: CameraSettingsProcessor.values.rotationComposerScreenPos.targetValue = new Vector2( CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.x, CameraSettingsProcessor.values.rotationComposerScreenPos.originalValue.y); break; } EndAction(true); } //Called once per frame while the action is active. protected override void OnUpdate() { } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }