//pipelinedefine #define H_URP using UnityEngine.Rendering; namespace HTraceSSGI.Scripts.Globals { public enum ThicknessMode { Relative = 0, Uniform, } public enum FallbackType { None = 0, Sky = 1, #if UNITY_6000_0_OR_NEWER APV = 2, #endif } public enum BrightnessClamp { Manual = 0, Automatic = 1, } public enum ReprojectionFilter { Linear4Taps = 0, Lanczos12Taps = 1, } public enum AlphaCutout { Evaluate = 0, DepthTest = 1, } public enum DebugMode { None = 0, MainBuffers = 1, DirectLighting = 2, GlobalIllumination = 3, TemporalDisocclusion = 4, } public enum HBuffer { Multi, Depth, Diffuse, Normal, MotionMask, MotionVectors, } public enum HInjectionPoint { } public enum DebugType { Log, Warning, Error, } }