using SingularityGroup.HotReload.Localization; using UnityEditor; using UnityEngine; namespace SingularityGroup.HotReload.Editor.Localization { [InitializeOnLoad] internal static partial class Translations { static string loadedLocale; static Translations() { LoadDefaultLocalization(); } public static void LoadDefaultLocalization() { LoadLocalization(PackageConst.DefaultLocale); } static void LoadLocalization(string locale) { if (loadedLocale == locale) { return; } if (locale == Locale.SimplifiedChinese) { LoadSimplifiedChinese(); } else { LoadEnglish(); } loadedLocale = locale; } static void LoadEnglish() { Common.LoadEnglish(); Timeline.LoadEnglish(); License.LoadEnglish(); Errors.LoadEnglish(); Registration.LoadEnglish(); Dialogs.LoadEnglish(); Settings.LoadEnglish(); OnDevice.LoadEnglish(); About.LoadEnglish(); Miscellaneous.LoadEnglish(); Suggestions.LoadEnglish(); Utility.LoadEnglish(); UI.LoadEnglish(); } static void LoadSimplifiedChinese() { Common.LoadSimplifiedChinese(); Timeline.LoadSimplifiedChinese(); License.LoadSimplifiedChinese(); Errors.LoadSimplifiedChinese(); Registration.LoadSimplifiedChinese(); Dialogs.LoadSimplifiedChinese(); Settings.LoadSimplifiedChinese(); OnDevice.LoadSimplifiedChinese(); About.LoadSimplifiedChinese(); Miscellaneous.LoadSimplifiedChinese(); Suggestions.LoadSimplifiedChinese(); Utility.LoadSimplifiedChinese(); UI.LoadSimplifiedChinese(); } } }