using NodeCanvas.Framework; using ParadoxNotion.Design; using UnityEngine; namespace Reset.Units { [Category("Reset/Movement")] [Description("Fetch and save various parts of the movement data")] public class GetResolvedMovementData : ActionTask{ public BBParameter resolvedVector2; public BBParameter resolvedVector3; public BBParameter resolvedGravity; public BBParameter resolvedSpeed; public BBParameter resolvedRotation; //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute() { } //Called once per frame while the action is active. protected override void OnUpdate() { if (resolvedVector2.isDefined) { resolvedVector2.value = agent.GetResolvedDirection(); } if (resolvedVector3.isDefined) { resolvedVector3.value = agent.GetResolvedDirection().ToVector3(); } if (resolvedGravity.isDefined) { resolvedGravity.value = agent.GetResolvedGravity(); } if (resolvedSpeed.isDefined) { resolvedSpeed.value = agent.GetResolvedSpeed(); } if (resolvedRotation.isDefined) { resolvedRotation.value = agent.GetResolvedRotation(); } EndAction(true); } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }