using System; using UnityEngine; namespace Ingvar.LiveWatch.TowerDefenceDemo { [DefaultExecutionOrder(-99999)] public class TD_WatchManager : MonoBehaviour { private void Awake() { Watch.DestroyAll(); Watch.GetOrAdd("Frame", () => Time.frameCount) .SetAlwaysCollapsable() .SetSortOrder(TD_WatchSortOrder.Frame); Watch.GetOrAdd("FPS", () => (int)(1f / Time.unscaledDeltaTime)) .SetAlwaysCollapsable() .SetSortOrder(TD_WatchSortOrder.FPS); Watch.GetOrAdd("TimeScale", () => Time.timeScale) .SetAlwaysCollapsable() .SetSortOrder(TD_WatchSortOrder.TimeScale); } private void LateUpdate() { Watch.UpdateAll(); } } }