using Drawing; using NodeCanvas.Framework; using ParadoxNotion.Design; using Reset.Units; using Unity.Mathematics; using Unity.Netcode; using UnityEngine; namespace NodeCanvas.Tasks.Actions { [Category("Reset/Temporary")] public class DrawReviveBar : ActionTask { //Use for initialization. This is called only once in the lifetime of the task. //Return null if init was successfull. Return an error string otherwise protected override string OnInit() { return null; } //This is called once each time the task is enabled. //Call EndAction() to mark the action as finished, either in success or failure. //EndAction can be called from anywhere. protected override void OnExecute(){ // using (Draw.WithColor(Color.forestGreen)){ // EndAction(true); // } } //Called once per frame while the action is active. protected override void OnUpdate(){ agent.GetComponent().persistDrawingRevive = .5f; agent.GetComponent().DrawReviveBarRpc(elapsedTime); } //Called when the task is disabled. protected override void OnStop() { } //Called when the task is paused. protected override void OnPause() { } } }