Files
2025-08-31 18:14:07 -04:00

23 lines
545 B
C#

using System;
using UnityEngine;
namespace Ingvar.LiveWatch.TowerDefenceDemo
{
public class MobTriggerZone : MonoBehaviour
{
public event Action<MobMain> OnMobEntered;
[SerializeField] private ParticleSystem _attackFx;
private void OnTriggerEnter(Collider other)
{
var mob = other.GetComponentInParent<MobMain>();
if (mob == null)
return;
OnMobEntered?.Invoke(mob);
_attackFx.Play();
}
}
}