Files
2025-08-31 18:14:07 -04:00

81 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Ingvar.LiveWatch.TowerDefenceDemo
{
public class ShockwaveTower : TowerBase
{
public override TowerType Type => TowerType.Shockwave;
[SerializeField] private float _cooldown = 1f;
[SerializeField] private int _damage = 20;
[SerializeField] private float _radius = 3f;
[SerializeField] private ParticleSystem _waveEffect;
private LevelScene _levelScene;
private bool _isActive;
private float _lastFireTime;
private Vector2 ourPos => new Vector2(transform.position.x, transform.position.z);
private List<MobMain> _pendingDamageMobs = new();
public override void Enable(LevelScene levelScene)
{
_isActive = true;
_lastFireTime = Time.time;
_levelScene = levelScene;
}
public override void Disable()
{
_isActive = false;
}
private void OnDrawGizmos()
{
Gizmos.DrawWireSphere(transform.position, _radius);
}
private void Update()
{
if (!_isActive)
return;
if (Time.time < _lastFireTime + _cooldown)
return;
_lastFireTime = Time.time;
Fire();
}
private void Fire()
{
_pendingDamageMobs.Clear();
foreach (var mob in _levelScene.MobManager.Mobs)
{
var mobPos = new Vector2(mob.transform.position.x, mob.transform.position.z);
var sqrDist = (mobPos - ourPos).sqrMagnitude;
if (sqrDist > _radius * _radius)
continue;
_pendingDamageMobs.Add(mob);
}
foreach (var mob in _pendingDamageMobs)
{
if (mob.Health.CurrentHealth <= _damage)
{
Watch.Push("MobLog", $"{mob.Id} killed by {Id}")
.SetSortOrder(TD_WatchSortOrder.MobLog)
;
}
mob.Health.TakeDamage(_damage);
}
_waveEffect.Play();
}
}
}