Files
2025-08-31 18:14:07 -04:00

73 lines
2.2 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace Ingvar.LiveWatch.TowerDefenceDemo.UI
{
public class HealthPanelUI : MonoBehaviour
{
[SerializeField] private float animationExtraScale = 0.2f;
[SerializeField] private float animationScaleDuration = 0.2f;
[SerializeField] private Text healthText;
private LevelScene _levelScene;
private void Awake()
{
_levelScene = FindObjectOfType<LevelScene>();
}
private void OnEnable()
{
_levelScene.HealthManager.HealthChanged += OnHealthChanged;
RefreshHealth(false);
}
private void OnDisable()
{
_levelScene.HealthManager.HealthChanged -= OnHealthChanged;
}
private void OnHealthChanged()
{
RefreshHealth();
}
private void RefreshHealth(bool animate = true)
{
healthText.text = $"{_levelScene.HealthManager.CurrentHealth}";
if (animate)
{
StopAllCoroutines();
StartCoroutine(AnimateChange());
}
}
private IEnumerator AnimateChange()
{
healthText.transform.localScale = Vector3.one;
var zoomOutTime = 0f;
while (zoomOutTime <= animationScaleDuration)
{
yield return new WaitForEndOfFrame();
zoomOutTime += Time.deltaTime;
var progress = Mathf.Clamp01(Mathf.InverseLerp(0, animationScaleDuration, zoomOutTime));
healthText.transform.localScale = (1 + progress * animationExtraScale) * Vector3.one;
}
var zoomInTime = 0f;
while (zoomInTime <= animationScaleDuration)
{
yield return new WaitForEndOfFrame();
zoomInTime += Time.deltaTime;
var progress = Mathf.Clamp01(Mathf.InverseLerp(0, animationScaleDuration, zoomInTime));
healthText.transform.localScale = (1 + animationExtraScale - progress * animationExtraScale) * Vector3.one;
}
healthText.transform.localScale = Vector3.one;
}
}
}