Files
2025-09-08 17:17:28 -04:00

22 lines
636 B
C#

using System;
using Drawing;
using NodeCanvas.StateMachines;
using UnityEngine;
namespace Reset.Items{
[CreateAssetMenu(menuName = "Reset/Weapon", fileName = "New Weapon")]
public class Weapon : Item, IEquipable{
public GameObject weaponModel;
public NodeCanvas.Framework.Graph weaponFSM;
void Awake(){
}
public override void DrawItemInfo(Vector3 position){
Debug.Log("hiuh");
Draw.ingame.Label2D(position + Vector3.up * 1.6f, "Damage goes here");
Draw.ingame.Label2D(position + Vector3.up * 1.35f, "Speed goes here");
}
}
}