Files

21 lines
442 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Reset.World{
public class World{
public List<Zone> zones = new List<Zone>();
public List<ZoneEvent> activeEvents = new List<ZoneEvent>();
public static List<ZoneEvent> ZoneEventsMasterList;
void Start(){
}
// Update is called once per frame
void Update(){
}
}
}