Files

28 lines
572 B
C#

using Reset.World;
using UnityEngine;
public class Zone : MonoBehaviour{
public ZoneEvent activeEvent;
void Start()
{
}
public bool TryNewEvent(){
int eventIndex = Random.Range(0, World.ZoneEventsMasterList.Count);
if (Random.value * 100 < World.ZoneEventsMasterList[eventIndex].eventRarity) {
activeEvent = World.ZoneEventsMasterList[eventIndex];
return true;
}
return false;
}
// Update is called once per frame
void Update()
{
}
}