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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
namespace SingularityGroup.HotReload.Localization {
internal static partial class Translations {
public static class Dialogs {
public static string Information;
public static string ContinueButtonText;
public static string CancelButtonText;
public static string DifferentProjectSummary;
public static string DifferentProjectSuggestion;
public static string DifferentCommitSummary;
public static string DifferentCommitSuggestion;
public static string ConnectionStateConnecting;
public static string ConnectionStateHandshaking;
public static string ConnectionStateDifferencesFound;
public static string ConnectionStateConnected;
public static string ConnectionStateCancelled;
public static string Patches;
public static string IsConnected;
public static string NoWiFiNetwork;
public static string WaitForCompiling;
public static string TargetNetworkIsReachable;
public static string AutoPairEncounteredIssue;
public static string ConnectionFailed;
public static string TryingToReconnect;
public static string Disconnected;
public static string PatchesStatus;
public static void LoadEnglish() {
Information = "Information";
ContinueButtonText = "Continue";
CancelButtonText = "Cancel";
DifferentProjectSummary = "Hot Reload was started from a different project";
DifferentProjectSuggestion = "Please run Hot Reload from the matching Unity project";
DifferentCommitSummary = "Editor and current build are on different commits";
DifferentCommitSuggestion = "This can cause errors when the build was made on an old commit.";
ConnectionStateConnecting = "Connecting ...";
ConnectionStateHandshaking = "Handshaking ...";
ConnectionStateDifferencesFound = "Differences found";
ConnectionStateConnected = "Connected!";
ConnectionStateCancelled = "Cancelled";
Patches = "Patches";
IsConnected = "Is this device connected to {0}?";
NoWiFiNetwork = "WiFi";
WaitForCompiling = "Wait for compiling to finish before trying again";
TargetNetworkIsReachable = "Make sure you're on the same {0} network. Also ensure Hot Reload is running";
AutoPairEncounteredIssue = "Auto-pair encountered an issue";
ConnectionFailed = "Connection failed";
TryingToReconnect = "Trying to reconnect ...";
Disconnected = "Disconnected";
PatchesStatus = "Patches: {0} pending, {1} applied";
}
public static void LoadSimplifiedChinese() {
Information = "信息";
ContinueButtonText = "继续";
CancelButtonText = "取消";
DifferentProjectSummary = "Hot Reload 从不同的项目启动";
DifferentProjectSuggestion = "请从匹配的 Unity 项目运行 Hot Reload";
DifferentCommitSummary = "编辑器和当前构建在不同的提交上";
DifferentCommitSuggestion = "当构建是在旧的提交上进行时,这可能会导致错误。";
ConnectionStateConnecting = "正在连接 ...";
ConnectionStateHandshaking = "正在握手 ...";
ConnectionStateDifferencesFound = "发现差异";
ConnectionStateConnected = "已连接!";
ConnectionStateCancelled = "已取消";
Patches = "补丁";
IsConnected = "此设备是否已连接到 {0}";
NoWiFiNetwork = "WiFi";
WaitForCompiling = "请等待编译完成后再试";
TargetNetworkIsReachable = "请确保您在同一个 {0} 网络中。还要确保 Hot Reload 正在运行";
AutoPairEncounteredIssue = "自动配对遇到问题";
ConnectionFailed = "连接失败";
TryingToReconnect = "正在尝试重新连接 ...";
Disconnected = "已断开连接";
PatchesStatus = "补丁:{0} 待处理,{1} 已应用";
}
}
}
}
#endif