Files
project-reset/Assets/Plugins/LiveWatchLite/Scripts/WatchStorageSO.cs
2025-08-31 18:14:07 -04:00

59 lines
1.4 KiB
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ingvar.LiveWatch
{
public class WatchStorageSO :
#if UNITY_EDITOR
ScriptableSingleton<WatchStorageSO>
#else
Singleton<WatchStorageSO>
#endif
{
[SerializeField] private bool _isLive = true;
[SerializeField] private bool _collapse = true;
[SerializeField] private bool _isLeftSelection = false;
[SerializeField] private float _columnWidth = 30;
[SerializeField] private float _rowHeight = 30;
[SerializeField] private WatchStorage _watches = new WatchStorage();
public bool IsLive
{
get => _isLive;
set => _isLive = value;
}
public bool Collapse
{
get => _collapse;
set => _collapse = value;
}
public bool IsLeftSelection
{
get => _isLeftSelection;
set => _isLeftSelection = value;
}
public float ColumnWidth
{
get => _columnWidth;
set => _columnWidth = Mathf.RoundToInt(value);
}
public float RowHeight
{
get => _rowHeight;
set => _rowHeight = Mathf.RoundToInt(value);
}
public WatchStorage Watches
{
get => _watches;
set => _watches = value;
}
}
}