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project-reset/Packages/com.singularitygroup.hotreload/Runtime/Localization/LoggingTranslations.cs
2026-01-06 22:42:15 -05:00

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#if ENABLE_MONO && (DEVELOPMENT_BUILD || UNITY_EDITOR)
namespace SingularityGroup.HotReload.Localization {
internal static partial class Translations {
public static class Logging {
// Server and Connection
public static string HotReloadUnreachableDisconnecting;
public static string RequestHandshakeToServer;
public static string ServerHealthyAfterHandshake;
// Polling Errors
public static string PollMethodPatchesFailed;
public static string PollPatchStatusFailed;
public static string PollAssetChangesFailed;
// Request Errors
public static string DeserializingResponseFailed;
public static string RequestTimeout;
// Method Invocation
public static string InvokeOnHotReloadFailed;
public static string InvokeOnHotReloadLocalFailed;
// Build and Player
public static string HotReloadNotAvailableBuildSettings;
public static string BuildInfoNotFound;
// Method Compatibility
public static string UnknownIssue;
// Patch Loading/Saving
public static string LoadingPatchesFromDiskError;
public static string LoadingPatchesFromFile;
public static string LoadedPatchesFromDisk;
public static string SavingAppliedPatches;
// Patch Registration/Application
public static string RegisterPatches;
public static string ApplyPatchesPending;
public static string DetourMethod;
// Exceptions
public static string ExceptionHandlingMethodPatch;
public static string ExceptionApplyingPatch;
public static string ExceptionEnsureUnityEventMethod;
public static string ExceptionRemoveUnityEventMethod;
public static string InvalidPath;
// Field Operations
public static string FailedRegisteringInitializerInvalidMethod;
public static string FailedRegisteringInitializerException;
public static string FailedRegisteringNewFieldDefinitions;
public static string FailedRemovingInitializer;
public static string FailedRemovingFieldValue;
public static string FailedMovingFieldValue;
public static string FailedUpdatingFieldAttributes;
public static string FailedAddingFieldToInspector;
public static string FailedHidingFieldFromInspector;
// Method Patching
public static string DebuggerAttachedNotAllowed;
public static string MethodMismatch;
public static string FailedToApplyPatchForMethod;
public static string HotReloadApplyTook;
// Unity Events
public static string SceneLoadedWithNewUnityEventMethods;
public static void LoadEnglish() {
HotReloadUnreachableDisconnecting = "Hot Reload was unreachable for {0} seconds, disconnecting";
RequestHandshakeToServer = "Request handshake to Hot Reload server with hostname: {0}";
ServerHealthyAfterHandshake = "Server is healthy after first handshake? {0}";
PollMethodPatchesFailed = "PollMethodPatches failed with code {0} {1} {2}";
PollPatchStatusFailed = "PollPatchStatus failed with code {0} {1} {2}";
PollAssetChangesFailed = "PollAssetChanges failed with code {0} {1} {2}";
DeserializingResponseFailed = "Deserializing response failed with {0}: {1}";
RequestTimeout = "Request timeout";
InvokeOnHotReloadFailed = "[InvokeOnHotReload] {0} {1} failed. Exception:\n{2}";
InvokeOnHotReloadLocalFailed = "[InvokeOnHotReloadLocal] {0} {1} failed. Exception:\n{2}";
HotReloadNotAvailableBuildSettings = "Hot Reload is not available in this build because one or more build settings were not supported.";
BuildInfoNotFound = "Build info not found";
UnknownIssue = "unknown issue";
LoadingPatchesFromDiskError = "Encountered exception when loading patches from disk:";
LoadingPatchesFromFile = "Loading patches from file {0}";
LoadedPatchesFromDisk = "Loaded {0} patches from disk";
SavingAppliedPatches = "Saving {0} applied patches to {1}";
RegisterPatches = "Register patches.\nWarnings: {0} \nMethods:\n{1}";
ApplyPatchesPending = "ApplyPatches. {0} patches pending.";
DetourMethod = "Detour method {0:X8} {1}, offset: {2}";
ExceptionHandlingMethodPatch = "Exception occured when handling method patch. Exception:";
ExceptionApplyingPatch = "Edit requires full recompile to apply: Encountered exception when applying a patch.\nCommon causes: editing code that failed to patch previously, an unsupported change, or a real bug in Hot Reload.\nIf you think this is a bug, please report the issue on Discord and include a code-snippet before/after.";
ExceptionEnsureUnityEventMethod = "Encountered exception in EnsureUnityEventMethod: {0} {1}";
ExceptionRemoveUnityEventMethod = "Encountered exception in RemoveUnityEventMethod: {0} {1}";
InvalidPath = "Invalid path: {0}";
FailedRegisteringInitializerInvalidMethod = "Failed registering initializer for field {0} in {1}. Field value might not be initialized correctly. Invalid method.";
FailedRegisteringInitializerException = "Failed registering initializer for field {0} in {1}. Field value might not be initialized correctly. Exception: {2}";
FailedRegisteringNewFieldDefinitions = "Failed registering new field definitions for field {0} in {1}. Exception: {2}";
FailedRemovingInitializer = "Failed removing initializer for field {0} in {1}. Field value might not be initialized correctly. Exception: {2}";
FailedRemovingFieldValue = "Failed removing field value from {0} in {1}. Field value in code might not be up to date. Exception: {2}";
FailedMovingFieldValue = "Failed moving field value from {0} to {1} in {2}. Field value in code might not be up to date. Exception: {3}";
FailedUpdatingFieldAttributes = "Failed updating field attributes of {0} in {1}. Updates might not reflect in the inspector. Exception: {2}";
FailedAddingFieldToInspector = "Failed adding field {0}:{1} to the inspector. Field will not be displayed. Exception: {2}";
FailedHidingFieldFromInspector = "Failed hiding field {0}:{1} from the inspector. Exception: {2}";
DebuggerAttachedNotAllowed = "Patching methods is not allowed while the Debugger is attached. You can change this behavior in settings if Hot Reload is compatible with the debugger you're running.";
MethodMismatch = "Edit requires full recompile to apply: Method mismatch: {0}, patch: {1}. \nCommon causes: editing code that failed to patch previously, an unsupported change, or a real bug in Hot Reload.\nIf you think this is a bug, please report the issue on Discord and include a code-snippet before/after.";
FailedToApplyPatchForMethod = "Edit requires full recompile to apply: Failed to apply patch for method {0} in assembly {1}.\nCommon causes: editing code that failed to patch previously, an unsupported change, or a real bug in Hot Reload.\nIf you think this is a bug, please report the issue on Discord and include a code-snippet before/after.\nException: {2}";
HotReloadApplyTook = "Hot Reload apply took {0}";
SceneLoadedWithNewUnityEventMethods = "A new Scene was loaded while new unity event methods were added at runtime. MonoBehaviours in the Scene will not trigger these new events.";
}
public static void LoadSimplifiedChinese() {
HotReloadUnreachableDisconnecting = "Hot Reload {0} 秒内无法访问,正在断开连接";
RequestHandshakeToServer = "向 Hot Reload 服务器请求握手,主机名:{0}";
ServerHealthyAfterHandshake = "第一次握手后服务器是否健康?{0}";
PollMethodPatchesFailed = "PollMethodPatches 失败,代码 {0} {1} {2}";
PollPatchStatusFailed = "PollPatchStatus 失败,代码 {0} {1} {2}";
PollAssetChangesFailed = "PollAssetChanges 失败,代码 {0} {1} {2}";
DeserializingResponseFailed = "反序列化响应失败,{0}{1}";
RequestTimeout = "请求超时";
InvokeOnHotReloadFailed = "[InvokeOnHotReload] {0} {1} 失败。异常:\n{2}";
InvokeOnHotReloadLocalFailed = "[InvokeOnHotReloadLocal] {0} {1} 失败。异常:\n{2}";
HotReloadNotAvailableBuildSettings = "由于一个或多个构建设置不受支持Hot Reload 在此构建中不可用。";
BuildInfoNotFound = "未找到构建信息";
UnknownIssue = "未知问题";
LoadingPatchesFromDiskError = "从磁盘加载补丁时遇到异常:";
LoadingPatchesFromFile = "从文件 {0} 加载补丁";
LoadedPatchesFromDisk = "从磁盘加载了 {0} 个补丁";
SavingAppliedPatches = "将 {0} 个已应用的补丁保存到 {1}";
RegisterPatches = "注册补丁。\n警告{0} \n方法\n{1}";
ApplyPatchesPending = "ApplyPatches。{0} 个补丁待处理。";
DetourMethod = "Detour 方法 {0:X8} {1},偏移量:{2}";
ExceptionHandlingMethodPatch = "处理方法补丁时发生异常。异常:";
ExceptionApplyingPatch = "编辑需要完全重新编译才能应用:应用补丁时遇到异常。\n常见原因编辑之前修补失败的代码、不支持的更改或 Hot Reload 中的真正错误。\n如果您认为这是一个错误请在 Discord 上报告问题并附上之前/之后的代码片段。";
ExceptionEnsureUnityEventMethod = "在 EnsureUnityEventMethod 中遇到异常:{0} {1}";
ExceptionRemoveUnityEventMethod = "在 RemoveUnityEventMethod 中遇到异常:{0} {1}";
InvalidPath = "无效路径:{0}";
FailedRegisteringInitializerInvalidMethod = "在 {1} 中为字段 {0} 注册初始化程序失败。字段值可能未正确初始化。方法无效。";
FailedRegisteringInitializerException = "在 {1} 中为字段 {0} 注册初始化程序失败。字段值可能未正确初始化。异常:{2}";
FailedRegisteringNewFieldDefinitions = "在 {1} 中为字段 {0} 注册新字段定义失败。异常:{2}";
FailedRemovingInitializer = "在 {1} 中为字段 {0} 删除初始化程序失败。字段值可能未正确初始化。异常:{2}";
FailedRemovingFieldValue = "从 {1} 中的 {0} 删除字段值失败。代码中的字段值可能不是最新的。异常:{2}";
FailedMovingFieldValue = "在 {2} 中将字段值从 {0} 移动到 {1} 失败。代码中的字段值可能不是最新的。异常:{3}";
FailedUpdatingFieldAttributes = "在 {1} 中更新 {0} 的字段属性失败。更新可能不会反映在检查器中。异常:{2}";
FailedAddingFieldToInspector = "将字段 {0}:{1} 添加到检查器失败。字段将不会显示。异常:{2}";
FailedHidingFieldFromInspector = "从检查器中隐藏字段 {0}:{1} 失败。异常:{2}";
DebuggerAttachedNotAllowed = "附加调试器时不允许修补方法。如果 Hot Reload 与您正在运行的调试器兼容,您可以在设置中更改此行为。";
MethodMismatch = "编辑需要完全重新编译才能应用:方法不匹配:{0},补丁:{1}。\n常见原因编辑之前修补失败的代码、不支持的更改或 Hot Reload 中的真正错误。\n如果您认为这是一个错误请在 Discord 上报告问题并附上之前/之后的代码片段。";
FailedToApplyPatchForMethod = "编辑需要完全重新编译才能应用:为程序集 {1} 中的方法 {0} 应用补丁失败。\n常见原因编辑之前修补失败的代码、不支持的更改或 Hot Reload 中的真正错误。\n如果您认为这是一个错误请在 Discord 上报告问题并附上之前/之后的代码片段。\n异常{2}";
HotReloadApplyTook = "Hot Reload 应用耗时 {0}";
SceneLoadedWithNewUnityEventMethods = "在运行时添加新的 unity 事件方法时加载了新场景。场景中的 MonoBehaviours 不会触发这些新事件。";
}
}
}
}
#endif