Files
project-reset/Assets/Plugins/HTraceSSGI/Scripts/Globals/HEnums.cs
2026-01-01 21:13:17 -05:00

72 lines
840 B
C#

//pipelinedefine
#define H_URP
using UnityEngine.Rendering;
namespace HTraceSSGI.Scripts.Globals
{
public enum ThicknessMode
{
Relative = 0,
Uniform,
}
public enum FallbackType
{
None = 0,
Sky = 1,
#if UNITY_6000_0_OR_NEWER
APV = 2,
#endif
}
public enum BrightnessClamp
{
Manual = 0,
Automatic = 1,
}
public enum ReprojectionFilter
{
Linear4Taps = 0,
Lanczos12Taps = 1,
}
public enum AlphaCutout
{
Evaluate = 0,
DepthTest = 1,
}
public enum DebugMode
{
None = 0,
MainBuffers = 1,
DirectLighting = 2,
GlobalIllumination = 3,
TemporalDisocclusion = 4,
}
public enum HBuffer
{
Multi,
Depth,
Diffuse,
Normal,
MotionMask,
MotionVectors,
}
public enum HInjectionPoint
{
}
public enum DebugType
{
Log,
Warning,
Error,
}
}