Files
project-reset/Assets/Scripts/World/RotateMovement.cs
2026-01-01 20:59:32 -05:00

26 lines
636 B
C#

using System;
using UnityEngine;
using Random = UnityEngine.Random;
public class RotateMovement : MonoBehaviour
{
public float rotateSpeed;
public Vector2 randomOffsetRange;
public Vector2 randomSpeedRange;
private float randomSpeed;
// Update is called once per frame
private void Start(){
randomSpeed = Random.Range(randomSpeedRange.x, randomSpeedRange.y);
transform.Rotate(Vector3.forward * Random.Range(randomOffsetRange.x, randomOffsetRange.y));
}
void Update()
{
transform.Rotate(Vector3.forward * ((rotateSpeed + randomSpeed )* Time.deltaTime) );
}
}