Files
project-reset/Assets/Plugins/HTraceSSGI/Scripts/Editor/WindowsAndMenu/AssetWelcomeLoader.cs
2026-01-02 23:27:08 -05:00

42 lines
1.1 KiB
C#

#if UNITY_EDITOR
using HTraceSSGI.Scripts.Extensions;
using HTraceSSGI.Scripts.Globals;
using UnityEditor;
using UnityEngine;
namespace HTraceSSGI.Scripts.Editor.WindowsAndMenu
{
[InitializeOnLoad]
public static class AssetWelcomeLoader
{
static AssetWelcomeLoader()
{
EditorApplication.delayCall += TryShowWelcome;
}
private static void TryShowWelcome()
{
if (SessionState.GetBool(HNames.HTRACE_WELCOME_SHOW_SESSION, false))
return;
SessionState.SetBool(HNames.HTRACE_WELCOME_SHOW_SESSION, true);
bool dontShowAgain = EditorPrefs.GetBool(HNames.HTRACE_SHOW_KEY, false);
string currentUnityVersion = Application.unityVersion;
string savedUnityVersion = EditorPrefs.GetString(HNames.HTRACE_UNITY_VERSION_KEY, string.Empty);
bool unityVersionChanged = savedUnityVersion != currentUnityVersion;
bool isLts = HExtensions.IsUnityLTS(currentUnityVersion);
bool shouldShowWelcome = !dontShowAgain || (unityVersionChanged && !isLts);
if (shouldShowWelcome)
{
AssetWelcomeWindow.ShowWindow();
}
EditorPrefs.SetString(HNames.HTRACE_UNITY_VERSION_KEY, currentUnityVersion);
}
}
}
#endif