99 lines
2.7 KiB
C#
99 lines
2.7 KiB
C#
using HTraceSSGI.Scripts.Globals;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace HTraceSSGI.Scripts.Editor.WindowsAndMenu
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{
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#if UNITY_EDITOR
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public class HBugReporterWindow : EditorWindow
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{
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private string _reportData = "";
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private GUIStyle _styleLabel;
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private Vector2 _scrollPosition = Vector2.zero;
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[MenuItem("Window/HTrace/Report a Bug HTrace SSGI", false, priority: 32)]
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public static void ShowWindow()
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{
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var window = GetWindow<HBugReporterWindow>(false, "Report Bug", true);
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window.minSize = new Vector2(400, 330);
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}
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void OnEnable()
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{
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_reportData = "";
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var pipeline = HRenderer.CurrentHRenderPipeline.ToString();
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_reportData += $"{HNames.ASSET_NAME_FULL} Version: {HNames.HTRACE_SSGI_VERSION}" + "\n";
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_reportData += "\n";
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_reportData += "Unity Version: " + Application.unityVersion + "\n";
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_reportData += "Pipeline: " + pipeline + "\n";
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_reportData += "Platform: " + Application.platform + "\n";
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_reportData += "Graphics API: " + SystemInfo.graphicsDeviceType + "\n";
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_reportData += "\n";
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_reportData += "OS: " + SystemInfo.operatingSystem + "\n";
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_reportData += "Graphics: " + SystemInfo.graphicsDeviceName + "\n";
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_reportData += "\n";
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_reportData += "Additional details:\n";
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}
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void OnGUI()
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{
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SetGUIStyles();
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GUILayout.Space(-2);
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GUILayout.BeginHorizontal();
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GUILayout.Space(15);
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GUILayout.BeginVertical();
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_scrollPosition = GUILayout.BeginScrollView(_scrollPosition, false, false, GUILayout.Width(this.position.width - 28), GUILayout.Height(this.position.height - 80));
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GUILayout.Label(_reportData, _styleLabel);
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GUILayout.Space(15);
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if (GUILayout.Button("Copy Details To Clipboard", GUILayout.Height(24)))
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{
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var copyData = _reportData;
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GUIUtility.systemCopyBuffer = copyData;
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}
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if (GUILayout.Button("Report Bug on Discord", GUILayout.Height(24)))
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{
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Application.OpenURL(HNames.HTRACE_DISCORD_BUGS_SSGI_LINK);
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}
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GUILayout.FlexibleSpace();
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GUILayout.Space(20);
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GUILayout.EndScrollView();
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GUILayout.EndVertical();
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GUILayout.Space(13);
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GUILayout.EndHorizontal();
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}
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void SetGUIStyles()
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{
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_styleLabel = new GUIStyle(EditorStyles.label)
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{
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richText = true,
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};
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}
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}
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#endif
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}
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