Files
project-reset/Assets/Scripts/Core/Graph Tasks/SendAnimationTrigger.cs
Chris 25b7fae339 feat: more combat tweaks
shuriken can now be thrown
jumping animtions
jumping animations timing
state machine changes
start of online integration
2026-01-15 14:42:33 -05:00

43 lines
1.1 KiB
C#

using System;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using Reset.Units;
using UnityEngine;
namespace Reset.Core {
[Category("Reset")]
[Description("Sends an animation trigger with network sync to networked objects")]
public class SendAnimationTrigger : ActionTask<UnitAnimation>{
public BBParameter<string> trigger;
//Use for initialization. This is called only once in the lifetime of the task.
//Return null if init was successfull. Return an error string otherwise
protected override string OnInit() {
return null;
}
//This is called once each time the task is enabled.
//Call EndAction() to mark the action as finished, either in success or failure.
//EndAction can be called from anywhere.
protected override void OnExecute(){
agent.SendAnimationTrigger(trigger.value);
EndAction(true);
}
//Called once per frame while the action is active.
protected override void OnUpdate() {
}
//Called when the task is disabled.
protected override void OnStop() {
}
//Called when the task is paused.
protected override void OnPause() {
}
}
}